Pulse

Pulse 3[credit]

Ice: Code Gate - Harmonic
Strength: 1
Influence: 2

When you rez this ice during a run against this server, the Runner loses [click].

[subroutine] The Runner loses 1[credit] for each rezzed piece of harmonic ice.

[subroutine] End the run unless the Runner spends [click].

The sound welled up from the deep: throbbing, thumping, growing with every passing beat of their hearts.
Illustrated by Jakuza
Decklists with this card

Parhelion (ph)

#99 • English
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Reviews

This might be the weakest ice in the harmonic suit of ices. It will not block the runner. At best, if you use Ikawah Project, it might protect it if the runner ran on the third click. By late game, when this ice would give you the biggest amount of credits, getting those credits becomes nearly irrelevant.

Robbing a from the runner when you rez is relevant to the ice subs. This will add up over the course of a game, especially if you are Thule Subsea: Safety Below. With other tools like Mr. Hendrik, Ikawah Project, Manegarm Skunkworks, Cold Site Server and Riot Suppression, you can easily take out 8 or more. That is 2 entire turns where your assets could be working for you.

Usually, the runner will pay 2, unless they use Buzzsaw. All of this for 3 and having another harmonic ice on the board.

This is comparable to Fairchild 1.0, but paying 1 more to have the harmonic benefit. I'm not sure that is a worthy trade.

If you want to explore using the full harmonic suite, this will be part of the mix. In Thule Subsea: Safety Below, it is better because of the click tax. Out of it, it is the weakest, since you do not even need a breaker to pass it. ' Colorful art that gives the idea of a pulse, reinforcing the quote and harmonizing (pun intended) with the name. Good design.

(Parhelion era)
4240

This is definitely a combo card or a situational ice. It's definitely not a snap rez: you don't use this in a conventional way to reliably tax the runner over time. If you're thinking about value exchanges vs popular breakers, it's pretty bad.

Instead you want to leverage the "When you rez" ability for a time when its impact will be heightened because of the situation (preventing an Apocalypse run or Deep Dive, for example). Think of it like Anemone or Formicary.

At other times, it could be good depending on synergies with other impactful cards, by screwing up the click math on Manegarm Skunkworks or Mr. Hendrik or Thule Subsea: Safety Below, as Diogene notes above, or even Tempus, or robbing that important click needed to click through a Fairchild 3.0, for the few days before Flashpoint rotates.

Hard to say if it can pull its weight in a committed harmonic ice suite, but maybe consider it if you are looking for ways to tax or surprise runners for clicks, and you can afford to rez ice situationally and still advance your win conditions.

Also worth mentioning that a runner like Nyusha "Sable" Sintashta: Symphonic Prodigy, who often has plenty of clicks, is particularly well-suited to deal with this ice.

(Parhelion era)
105

If you wanna personally thank them, then talk to them instead of posting ice walls of text here. Also, while you're at it, tell them to get a better name.

If only we could report these spam comments...