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2/6 Blackmoon Games SC 3/4
2/21 Toys n Things SC 7/8
2/27 Rivendell Books and Games 2/4
2/28 Battleground Games 2/5
This deck is powered by Faust and D4v1d for most ICE breaking, and Parasite for ICE destruction. Corroder and Mimic do some heavy lifting too, and are important to install. It is important to use Faust only as needed, as the recursion power in this deck is limited.
Dropped 3rd Parasite for 1x Hades Shard. This has worked well for me, with install-access has no window for Jackson to save agendas in Archives. This has been helpful to win me game that I should have lost. When things look bad, install a bunch of viruses, money up, and pop access in hopes of winning. This is working very well, and is my win condition in 3/4 games.
Dropped 2x Street Peddler for 2x Run Amok. I had become annoyed at the Street Peddlers seeming to always trash better cards like Déjà Vu or Hades Shard, and some of the 1-offs that are necessary, but not always timely. Losing the instant installs will hurt, but hopefully Run Amok will get me into remotes or trash important ICE on remotes to open some late-game remote access. This is working very well, and will stay. This is my main route of remote access recently.
Down to 1x Clone Chip due to MWL, this makes Inject less useful.
Lost Levy AR Lab Access to MWL, 2x Trope have been very good. In matchups where I have hit a lot of net damage, the Tropes have been enough to keep me in the game. A nice benefit of Trope has been only adding my best cards to my stack, so I'm only getting my best cards for the rest of the match. There isn't as much Faust food, but late games I don't rely on Faust as much.
Grimoire over Turntable. If I move away from a Cache-shop economy and Trope for recursion, then maybe I can go back to Turntable, but a different ID would be a better match at that point.
Lamprey is a hero, especially early game. Getting HQ access and draining credits is strong. Forcing a rez on HQ will hopefully leave the corp too poor to rez on R&D, enabling a Medium dig.
Imp may be the MVP in flatline matchups. Trashing with this card is very flexible, and can open up new cards from R&D, trash combo pieces out of HQ, and can kill any big asset on the board. This is an important denial card in every matchup. While hitting the perfect target is nice, it is best to maximize its effect before the corp purges, or empty it to sell it off for money.
Déjà Vu is huge. It expands the number of mills and is the most important card to recycle with Trope. Most of the key cards are viruses, so it normally pulls back 2 cards. Sometimes a critical card needs to be recovered from the heap, and this help with that as well.
Parasite + Datasucker is the only ICE destruction. This deck pressures hard early, which this works best with, in addition to the mills. Mid and late game these become less effective, but can still open servers or force a corp purge. Cutlery may be more powerful in late-game situations.
Cut 2x Trope and 1x Clone Chip for 1x Levy AR Lab Access. When Trope works, it is great, but sometimes it falls flat and eats up an MU for too much of the game. Added 2x Hacktivist Meeting, but am considering Power to the People (not sure if I need the money or not) or Same Old Thing since extra Déjà Vu is most of what Trope did anyways. Recurring Run Amok has also been popular lately.
Experimenting with Inject and Street Peddler instead of Daily Casts and 1x I've Had Worse with the Levy AR Lab Access to see if a fast burn of the deck can setup fast enough, and recur the heap into pressure on the corp.
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