Nostromo Protocol 2.1

Weyland Consortium Because We Built It

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Order and Chaos
Agenda (10)
Asset (5)
Event ()
Hardware ()
Operation (11)
3x Trick of Light ●●●●● ●●●●
Resource ()
Upgrade (3)
Barrier (8)
Code Gate (7)
Icebreaker ()
Multi (1)
Other ()
Program ()
Sentry (4)
2x Rototurret ●●
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
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Nostromo Protocol 2.0 (green glacier in progress)
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CodeMarvelous 20051

2 comments
6 Jan 2015 romanoSoprano

Seems solid. I would maybe consider 1 more Nebula instead of Enigma to ensure we have some nasty subroutines ready if Wormhole is going to fire, and because sentry killers are typically least efficient (only exception being Switchblade/Dagger which are probably Nebulas nemesis).

27 Apr 2015 EXE

I'm relatively new to netrunner and I've been trying to build a solid deck like this one using some constellations and the identity. I think my problem is now my deck, but that I'm playing it wrong. Can you describe some example first few turns?

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