[Neo] There is no tag

mankinchi 46

Backstory

I played this in a casual Neo tournament in my community and this gets undefeated 2-0 in which both of them are won by different manners. Hence, I wanna share the deck with you.

Pre-story

I think it has been a go-to idea for Pravdivost Consulting: Political Solutions is either Chekist Scion or Urtica Cipher since you can use that sneaky 1 extra adv token before accessing to hurt the runner, I wanna up the ante to a whole new level.

Disclaimer

Let's get the elephant out of the room first, is there tag? Yes, but that's not our main focus. Tag is used for:

Agenda sets

Regarding agendas, we run as many 3 pointers as we can get so 3 Bellona, and 1 Vulnerability Audit. 2 Project Beale is available if we can trick them into not running. Beside this, we have 1 money maker and 1 tag assigning, which I believe is just a good card.

What's the juicy bits of this deck?

We run Mitosis with 3 copies of Cerebral Overwriter.

Why do we have to stick with the temporary effect of tagging them so they can remove it afterwards, or dealing net damage so they can redraw? No no no, let's hit it where it hurts, core damage.

Cerebral Overwriter alone on a table is already a hard hit since it's 3 for 1 core damage. But imagine you advance it once, or twice, tricking runner that this is a Send a Message or Bellona, then it's much more devastating.

To help out with that, lets me introduce you to Mitosis, free install 2 cards with 2 adv tokens on top. Now you can easily score any 5/3 (or tricky 5/3 Beale <3) you want next turn, or the runner have to risk taking 3 core damages figuring them out <3. A win-win for you.

Furthermore, I chucked in there a single copy of Digital Rights Management. Lets up your game of bluffing. You hold a Cerebral Overwriter in HQ, pull an agenda from R&D, then install the trap, and adv it ;). Now what can it be :D

Ice

This deck really love runner running, hence I'm only running broken ice (Gold Farmer and Funhouse) or basic gear check ice (Wraparound, Mestnichestvo). Nothing fancy to look around here :D

What I would love to change

I think I wanna see a bit more recursive. Having 3 Spin Doctor to handle putting cards back is nice, but I think it's not enough. Would love to look into cards like Archived Memories or Simulation Reset for better card handling, but influence is not that free.

Also, even though I really wanna remove End of the Line just for the sake of not following the "meta", I still think it's a powerful card and you should use it whenever you are working with tags around your deck.

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