Easy Mark for Days v1.3

lolpaca 1247

With thanks to unitled for convincing me to give Forger a try over Logos, this is I think the strongest and most consistent build yet, and I'm looking forward to seeing how it does in a store champs.

Cortez Chip was cute and situationally very powerful, but in the end it just didn't do enough. It's been replaced with a third Siphon and Inside Job, which is great for sniping early agendas you've seen with Spy Camera, as well as improving the rush matchup.

Quick play guide: Mulligan for - in order of importance - Tech Trader, Hostage or Technical Writer. The more of these you see in your opening hand, the quicker your economy gets rolling.

Your first 2-3 turns are normally going to be drawing and installing your cheapest stuff. Aim to get at least 2 Tech Traders out before you start trashing stuff for draw + cash, installing breakers and making runs.

Siphon as often as you can. Siphon + Forger + Tech Trader is a ridiculous swing. Use Crescentus to keep the path to HQ nice and open when needed, but be mindful of how much their HQ ice costs to rez and how much it costs you to break. If it's expensive to rez but cheap to break (eg Komainu), you're better leaving it alone so's not to let them sink credits into it when you Siphon again.

Don't forget to Hostage Political Operative after a Siphon for bonus gangster points.

2 comments
2 May 2016 OuterCrow

Great list. How do you typically use the Spy Cameras? If R&D is open for a run, will you always trash to see what's on top? Do you ever use the Click ability on them?

2 May 2016 lolpaca

Thanks! I never really use the click ability, as they don't tend to hang around very long. If R&D's open, it's probably better to run instead - save Spy Cams til R&D's protected and you've got 2-3 Tech Traders out.

Also, you can use them fake seeing an agenda so they waste money rezzing R&D ice, which can make that remote or HQ easier to get into.