Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Thank you to NSG and all the people who were involved in the organization of Worlds. This was my first one and it was amazing!
This was my Runner deck.
I don't really remember how I came up with this terribly toxic list but it didn't take me too long to end up to the point at which it is now. I played a lot with it on Jnet and it performed quite well. Since it was quite fun I decided to take it to the main event and hoped the surprise effect and variance of this deck would get me a few wins.
The deck is a bit finicky and relies on many things to happen in the correct order. You preferably would like to get a Mwanza Grid on HQ and R&D. This is your main source of econ, if you don't get them early you will be clicking for credits a lot. However, if the Runner manages to steal an early agenda, the Mwanzas get a bit more risky. Especially if they get a Bellona that you are not able to punish. If they don't manage to get an early agenda steal you can try and push a Bellona on top of an AMAZE or behind a Hydra. It's even better if you have an Oppo in hand as the Bellona steal will activate its full effect.
You want to be keeping as many Behold! and Snare! in hand and not ICEing up HQ. The best situation is a remote with Funhouse into Hydra with maybe an AMAZE. This will allow you to push any agenda into the remote as it is a lot more complicated for the Runner to run there and keep HQ open for the Runner to access your hand traps. Later in the game, getting a Data Loop on HQ and/or R&D is great as it synergises well with Snare!.
You really want to have 10 credits at all time while you have an unrezzed Hydra and rez it mostly when you know you can get a good enough face check. The cost reduction of R+ for all your tag shenanigans is really what allows this deck to do what it wants to do.
The deck didn't perform that well I feel. There was way too many hands that are not good to start with. The deck has a too much variance and relies too much on good ordering of draws. Plus the fact that people at Worlds play a lot safer than what you would see on Jnet. I went 2-4.
I dropped on round 8 with 18 points and an overall score of 6-8.
I don't think there are many changes that could be made to this deck to make it perform much better. The amount of changes would probably make it into a new deck. The gameplan is too reliant on the Runner making mistakes to give you forward momentum and to put them back.
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