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12 comments |
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26 Feb 2015
Bananifier
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26 Feb 2015
falseidol
I think 2 SoT when you aren't spamming a single event is usually the right call, 3 tends to clutter your hand, then you waste clicks drawing past it, then you waste clicks installing it because you don't want to discard :/ You are however, trying to do a few different things, and it stretches your deck a bit thin. That being said, it seems like you've found a cohesive place and it probably works pretty well, I would just recomend maybe a Zu.13 to help keep you aggressive while you're establishing your rig (and without silencer, you will always be pressured to save stealth creds for switchblade, making a secondary code gate breaker probably pretty convenient. |
26 Feb 2015
lgbiteman
I love this breaker suite with Kit. This looks really similar to your dog soup build as well. Curious to give this a try at some point. |
26 Feb 2015
TechnoZ
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26 Feb 2015
CodeMarvelous
This deck is still in testing mode. it seems very vulnerable to not drawing proco early. |
26 Feb 2015
IonFox
This seems rather similar to the stealth kit build I posted a while back. Usually ProCo is always super nice to see in the opening hand, but this deck should still be able to function well with out it, as you still have decent economy and car draw power. You may want to switch those Cybersolution Chips to Akamatsu chips as I found that 6 MU is always enough in most cases and 5 MU (only astrolabe in play) was enough in most games with a little program management. |
27 Feb 2015
IonFox
I also second |
27 Feb 2015
IonFox
Finally, I personally would use forked instead of spooned in kit, simply because most people place code gates as the outer most piece of ice to deal with her anyway, and this also allows you to feel a little better dropping switchblade, or at the very least relieves you from using it too much, by trashing those pesky sentries. |
27 Feb 2015
IonFox
Looking back, I also agree with Secondly, the main objective of a stealth build is to make one, sometimes 2 efficient runs a turn and no more (as stealth creds every turn are limited), so a HQ interface would be better as it would let you apply HQ pressure throughout the game, and also has the added benefit of ignoring crisium grid. You could also take a look at my deck, where I go through most of the choices for stealth kit, and explain their pros and cons. At the end of the day, I think that this is a rather interesting build, but it lacks focus. Due to Kit's influence constraints you may want to instead focus singly on ice destruction or switchblade use (with silencers), which would allow you to pull of the main trick more consistently, and allow you more room for shaper toys. |
27 Feb 2015
yokhen
Nice idea for a deck. I have a better (in my personal opinion) and faster one cooking up that will bring to a Store Championship this Sunday and if I win (which hopefully will be the case) I will post it :D |
27 Feb 2015
DrunkAlex
Played with a StealthKit deck very similar to this one. Only spoon wasn't released yet, so I used parasite (with the intention to switch out for Spooned) A few things I want to point out:
Have fun! Kit is awesome. My last two tournament's people were very excited to play against it. Still only went 3-2, both losses against NEH. But that is more because of my lack of experience against NEH. |
27 Feb 2015
xjohncandyx
I found with stealth Kit that I spun my tires setting up every now and then so I always tried to include Earthrise Hotel. Maybe it's overkill with ProCo though. |
Interesting build! I have a few questions: