Next Design:Biobomb

NEXT Design Guarding the Net

12 influence spent (max 12, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Second Thoughts
Agenda (9)
Asset (6)
Event ()
Hardware ()
Operation (14)
Resource ()
Upgrade ()
Barrier (11)
3x Ice Wall ●●●
Code Gate (5)
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (4)
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
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HepatitvsJ 244

Just a big ice deck with multiple ways to cheat them into play. Ice up HQ add a second cheap ice for inside job/shutdown protection, ice up a remote the same way and start advancing/melanging. Biotic labor for some FA. I may swap an Eff Comm for one mandatory upgrades.
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