A counter, A counter ... My kingdom for a counter!

Dydra 2811

As the great Shakespeare has said: " A horse, a horse! My kingdom for a horse! "

I wanted to build a deck that incorporated the Genetic Resequencing agenda. Generally, I'm not a big fan of such cards, because you need to draw and score another agenda, which requires draw-order.

However, I think it's very interesting concept to push by having double Nisei or Braintrust Discounts.

I chose this ID, because it is just too damn flexible. You can do all kind of scores and advances with The Greenhouse and Biotic Labor.

The ICE split was pretty difficult. You have to have early game ICE so you can push out a Braintrust/Nisei first, at the same time, you must have expensive ICE, to make those counters on Braintrust count.

If you have any suggestions on how to improve this idea, go ahead.

2 comments
15 May 2015 Jashay

Judging by Valley Grid and Edge of World you're looking to have some fairly deep servers; do you feel you have enough money to stack and rez all the ICE? A lot of it is very cheap, so perhaps it's not a problem, but you need to keep some to trigger your trap assets and play Biotic Labor.

I think triple Quandary is excessive; as soon as a decoder hits the table they're terrible, and you already have a fair bit of gearcheck ICE (all the barriers, for example). Yagura, whilst more porous, is very useful and more taxing. Perhaps a little anti-synergistic with Valley Grid, though.

I'm super-keen on the Genetic Resequencing combos; given the need for the correct draw order, is there a place for Fast Track as a 1-or-2?

15 May 2015 Dydra

I feel the list is pretty vague at the moment. I see a lot cards being replaceable. I think the ICE count might be a bit high. Snares don't have much of idea, out of protecting r&d, killing uncarefull runners and baiting 0 advance agendas in the remote.

Quandary are good, because you can push out turn 1 or turn 2 score. Also, yes they become obsolete on the table once decore is in, but if you play valley grid, that's not quite the case. Let them go through those 1 or 2 quandary for free even if they want, that is still -2 hand size on a Valley-grid server.

But you make a good point. You should always keep around 3-4c, to be able to Snare or Edge of the world.

Of course, the deck with this ID, aims heavily at 0 advance scoring, therefore Edge of the World is a really scary bait, especially in a Valley Grid server. 3 ICE deep = they are dead. :)