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Hide the agendas in archives with shocks and pull what you want out when they run for it.
5 comments |
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29 Jan 2014
skydivingninja
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29 Jan 2014
PeekaySK
You really need 3x Interns if this is your gameplan. Howard only reshuffles the agendas into your deck, whereas Interns puts them into play, ready to be advanced. Archived Memories might also be a good fit, it could be worth it going down to 2 Snoops to grab a copy. Also, I'd strongly recommend adding two Enigmas, to at least make the runner install his code gate breaker. That way, them playing Yog vs. you actually becomes a speedbump. |
29 Jan 2014
x3r0h0ur
I think snoop works with the click compression of RP decks quite well, and very well with PC. He has the 3 pointers to trigger PC. This deck wants to draw LOTS and put into the trash a fetal, and a PR. If they haven't scored, let them have both, and a few shocks, and make PC an easy kill. I think its a solid build with some decent potential...except its not great for tournaments, because of non-swiss :/ |
29 Jan 2014
PeekaySK
Snoop will only do one thing - let you know what they have in hand. I really wouldn't expect those Trace-3 subs to actually connect: you own't have enough money to boost it, and they'll be always cheaper to pay off the trace than to break (and god forbid you meet someone with actual link). Chums would somewhat alleviate the problem (and would make the Snoops into actually really brutal ICE in here), but there aren't any. |
30 Jan 2014
Dragon53170
Snoop actually hits a good amount of the time in my experience and those counters can be brutal if they stack up. I do like the idea of putting chum in front of it though. I did think about interns but because it's a double I can't advance twice afterward and all of my agendas need 5 so I think it leaves me too vulnerable. |
First, I'd say try and add four more cards to this. Maybe replace the executive retreats with braintrusts. Have you considered Chum or Fenris to make it easier to flatline the runner with Punitives?