Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
An exercise in deck construction around:
Early Game:
Hyperdriver is used early for the draw, or for an econ injection.
Tinkering is your surprise access card.
Building Phase:
End Game:
Eater in Kit? With Yog.0? WTF? Yog.0 Kit has a difficult issue. It discourages the corp from rezzing ice until they have two layers. At that point, you need your breaker for the second layer. This behavior has a number of down-sides for us: 1. it makes using Paintbrush more difficult later as less ice is rezzed, and 2. it gives us accesses (good), but doesn't particularly stress the corp's econ, which accelerates them into the later game when they will have more layers of ice. Eater enables you to safely run through deep servers, costing the corp money, and enabling Crescentus + Paintbrush plays.
Leprechaun to host all the > 1 programs: Paintbrush, Keyhole, Self-modifying Code, and Hyperdriver. Note that the Magnum Opus is almost always played before the Leprechaun, so I'm not counting that.
Yog.0 + The Personal Touch + Net-Ready Eyes: The econ package for the deck. Kit's ability turns this into econ by default. Tinkering and Paintbrush make it a later-game sustainable econ. Combine Paintbrush with Hyperdriver, and you can get through a lot of ice.
Keyhole + Eater: I don't feel like this combo needs an introduction anymore. Add Crescentus with Clone Chip for a fair amount of econ-denial to slow the corp down.
Hyperdriver is great in Magnum Opus decks. It is a much needed burst of econ (it is good for the same reasons that Stimhack is good, minus the surprise factor). The wording for trashing after use makes me very sad. However, it is also useful early on for card draw, if necessary. It can be any of:
I'm not saying this is a perfect deck. It is a fun deck that is reasonably good. It has huge difficulties against
A serious variant has to include 1 Inti for Wraparound.
Draw/recursion alternatives include -1 Same Old Thing, -1 Levy AR Lab Access, +1 Earthrise Hotel, +1 Tinkering.
I'd like to find room for Modded, but space is tight, and the prominence of tutors makes it less useful.
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