Lady of Jinja City

Sportsmetal Go Big or Go Home

15 influence spent (max 15, available 0)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Uprising
Too many copies of a limited card
Agenda (12)
Asset (3)
Event ()
Hardware ()
Operation (10)
Resource ()
Upgrade (6)
3x Arella Salvatore ●●●●● ●●●●
Barrier (7)
Code Gate (2)
Icebreaker ()
Multi ()
Other (3)
3x Rime
Program ()
Sentry (6)
3x Surveyor ●●●●● ●
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Deck valid after Third Rotation
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Odds: 0% – 0% – 0% more
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hide Derived from
None. Self-made deck here.
hide Inspiration for
NEXT Jinja Salvatore
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Diogene 4962

Jinja City

Tempo is the name of the game. It is almost a fast advance deck, but not quite.

Jinja City Grid and Arella Salvatore let you put ices and agenda or NGO Front clicklessly.

Further tempo will come from Red Level Clearance and Violet Level Clearance.

Finally, each agenda scored or stolen will give you either draw or money.

The spicy part of the deck is Rime, which make ices more difficult to break. Also, Enforcer 1.0 is very much underused. But with so many 1 point agendas, it gives a nasty surprise to a runner. And at 1 credit to rez, it won't break your back.

This is pretty interactive and amusing, without being difficult to run. A good deck to teach the use of tempo cards without doing fast advance.

Cheers.

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