Hyper Nasir try to keep me out

sccflame 1

so few things about the deck

  1. Nasir Meidan: Cyber Explorer is one of the few runners that doesnt mind wasting a click to face check some ice some corps will even give free HQ/R&D access to avoid you netting 3-4. however due to his ability being a must you always want to have a way to spend money when running, Personal Workshop and Self-modifying Code are both in there for that reason.

  2. Stimhack use early for breakers, this puts fear into the corp as getting into a remote is trival against unrez ice as you will gain the credits to break the ice.

  3. Imp use it freely you have 3 Scavenge for this reason, but remember with nasir it can be hard to trash assets with unrezed ice in front of them

  4. Order of Sol works on the Corps turn so use it for Personal Workshop for a free .

  5. Hyperdriver, so many uses, use it early for setting up personal workshop, mid game 7 click Opus? 14 sounds good. late game to run on a server and be able to Opus and run again.

2 comments
5 Jul 2015 shimya

Hyperdriver seems like a great idea in Nasir deck, but in your case it looks like you don't have enough MU to support it. Even with the The Toolbox installed. Diesel and Quality Time give you enough draw + Self-modifying Code means you can have all the breakers and programs installed very quickly. What do you think about removing Test Run and putting CyberSolutions Mem Chip instead?

5 Jul 2015 sccflame

memory isnt to big a issue in all testing so far with 2 leprechauns you have something to install batteringram/hyperdriver to early game you just install and use it next turn. and scavange is there to reinstall things on to a leprechaun so might as well through in the test runs was the idea