Red Denial v2.0

Reina Roja Freedom Fighter

15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to Mala Tempora
Too many copies of a limited card
Agenda ()
Asset ()
Event (10)
2x Easy Mark ●●
3x Forged Activation Orders ●●●●● ●
2x Special Order ●●●●
Hardware (5)
Operation ()
Resource (15)
Upgrade ()
Barrier ()
Code Gate ()
Icebreaker (7)
Multi ()
Other ()
Program (8)
Sentry ()
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Pre-rotation decklist
hide Card draw simulator
Odds: 0% – 0% – 0% more
hide Repartition by Cost
hide Derived from
None. Self-made deck here.
hide Inspiration for
None yet
Include in your page (help)

paddosan 3418

I wasn't entirely satisfied with the previous versions of this Red Denial deck, so I decided to change a lot of things. I don't believe you always need multiple access (Medium / Nerve Agent or the HQ / R&D Interfaces), especially not when you're dominating the game.

This deck uses 4 MU for IBs + a Datasucker, and 3 MU granted by Deep Red for the Cäissa programs (ideally 2 Knight and 1 Rook in mid / late game).

There's also plenty of economy, to allow you to repeatedly trash things like SanSan (even if re-installed by Interns), and to defend yourself against tag n bag traces. Compromised Employee is there for the same reasons, plus it's always a good thing to have a passive mean of income that might happen during a Run.

It's a rather simple deck, but does one thing definitely well: allows you to run wherever you want, and often for a cheap price too, considering how much a rez will cost to the Corp (and the extra credits you might earn from it).

0 comments