Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
As a beginner to the game, this is the first Netrunner deck I have attempted building. My idea is based around having a lot of spare memory units in order to buff the strength of Sage and subroutine breaking ability of Overmind , with cards like Data Folding helping to boost the runner's economy when she has spare MU. Along with the nice ability of Rielle "Kit" Peddler: Transhuman to turn the first piece of ice encountered each turn into code gate, and Doppelgänger rewarding a successful run with another chance to run, the idea is to get a lot of memory and some versatile ice breakers installed and then run, baby, run!
I think the economy of the deck is okay, with Sure Gamble, Kati Jones, and Daily Casts as well as Data Folding mentioned above. Professional Contacts always seems pretty good early on to make the most of one click. Sometimes I have found myself low on cash but I think that's a fairly normal situation for the runner, and I want memory to be more important than money!
Still pondering the usefulness of Inside Man, especially when I already have Modded which seems better, and I don't have any super expensive hardware.
Haven't found myself using Exploratory Romp much yet but I feel like it could be very dependant on what the Corp is trying to do. To be honest I wanted it for the adorable dinosaur art :D
Any thoughts appreciated, but my main aim with playing Netrunner is to just have a deck that feels enjoyable and interesting to play as well as being "good" and so far I have really enjoyed the games I have played with this deck, though I'm sure I'll think of tweaking it in the future. ^^
3 comments |
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22 Mar 2015
scd
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22 Mar 2015
scd
Er, Box-E uses half the influence, sorry. You could take out the Doppelgänger and The Toolbox and replace with two Box-E, I meant. |
22 Mar 2015
ミドリン
To replace Inside Man, I suggest to put Underworld Contact in this deck, Since you could have a lot of link (especially if you don't plan to switch to Box-E, and like Not sure anyway why you included Sacrificial Construct in this. Could you explain it ? |
If you're running Rielle "Kit" Peddler: Transhuman with MU-based breakers (Overmind, Sage), you might want to consider removing the Doppelgänger and replacing it with Box-E (which uses the same amount of influence). Kit's ability will trigger on the first piece of ice you encounter that turn, which will lose code gate at the end of the run -- Doppelgänger will let you do another run, but you won't have Kit's ability to help code gate-ify on the next run. So, it seems superfluous. And Box-E gives you +2 MU, as well as more hand size (you don't seem to have anything to protect against net or meat damage in here). I'd suggest ditching The Toolbox and just going all-in on Box-E.