Seven Turns to Kill

thopol 49

This is a crazy idea I'm toying around with. It might actually be strong if your opponent doesn't know what's coming for a turn or two. Definitely a one-trick pony, but it's so crazy it might just work.

The idea is that it's all 1 pointers, so with Haarpsichord you have 7 turns to burn the runner's house and or car. I'm thinking mulligan for draw and only use Jackson first click to maximize his draw. You also want to use Jackson to bring back money instead of agendas.

The mix of cards is not really set exactly. I doubt you need 3x Midseasons and 3x SEAs, and Predictive Algorithm isn't really necessary. There might be new cards that would help this before Haarpsichord comes out anyway.

Anyway, it's basically solitaire, so try a few sample draws. What do you think?

12 comments
21 Apr 2015 therealwarrior

Manhunt instead of Predictive Algorithm?

Anyway the idea seems to be interesting. I hope it won't work for the sake of the game, but good luck with your tests :-) .

21 Apr 2015 Popeye09

You're going to need to set up your combo pieces in hand, so anything that reliably trashes them will immediately negate your entire "kill" plan (Edward Kim: Humanity's Hammer, Imp, Wanton Destruction, Demolition Run, Hemorrhage, Utopia Shard, those sorts of cards). Keyhole will obviously muller your R&D and Archives Interface will be downright nasty, but you can still win if you have HQ protected for your kill cards. With that said, is it worth including a small amount of ICE just for HQ? As you say, it only has to be just enough to keep them out/slow them down for seven or so turns!

If it were me I might also try swapping a couple of copies of Traffic Accident for Shipment from Kaguya. A turn of: install Breaking News, install Breaking News, Shipment from Kaguya is just too funny to miss! (You can obviously play it with only one Breaking News and one other agenda for a 50% hit rate too)

21 Apr 2015 Popeye09

Also, why do you have License Acquisition? It can only get Jackson Howard. Profiteering seems perfect. Who cares about bad publicity? Credits on a run don't count against SEA Source or Midseason Replacements!

I'd swap the agenda mix by -3 License Acquisition, -2 Veterans Program, -1 Gila Hands Arcology for +3 Profiteering, +3 Award Bait.

21 Apr 2015 juliandark

with unprotected centrals, you are giving the runner free reign to do whatever he wants. Not only what popeye mentioned, but you are really vulnerable to siphon/vamp and indexing shenenigans.

I would certainly include some ICE, at least Data Ravens, PopUps. You need to slow the runner down, stealing your agendas doesn't cost him anything most of the time and if he can keep up with you economicaly, you can't do anything against him and you don't have the tools to score one agenda per turn.

21 Apr 2015 netdeckdane

Hmm, so the idea is you wait until midseasons - scorched?

An interesting idea, but big problems: 1. Playing an agenda and advancing it takes 4 clicks for 17 of your agendas, and you only have 3 clicks/turn. So this is more like "14 turns to kill". Except that you will have to use some of those clicks to get money and to play more decoy agendas for the runner to steal. So now it's more like "20 turns to kill," which is a long game of netrunner. So essentially, your only way to win is going to be flatlining.

  1. Imp
  2. Account Siphon

These two cards are in nearly every runner deck, and playing just one of them will really wreck you.

I would replace license acquisition with profiteering. You don't care about bad publicity, and you need to have stacks of cash as your only defense against siphon.

21 Apr 2015 lolpaca

A deck like this was my initial thought when I saw the ID, too. With all one-pointers, you have a guaranteed minimum of seven turns (barring Notoriety, etc) to do something that wins you the game... it's just the kind of jank I love to build around :D

I do think you'll want some ice, though, even if it's just some Wraparounds/Enigmas and the like to slow em down a bit. You could probably get away with around 8-10 ice.

Might be a bit risky, but I wonder if Psychobeale could work as an alt win condition, especially if you do add Profiteering.

22 Apr 2015 thopol

@therealwarrioryou're absolutely right. Manhunt is money.

@Popeye09yeah, I do think a little ICE for HQ is a good idea. The agenda mix is pretty arbitrary. I never really considered that you would install, let alone score, an agenda. The ideas are that the agendas are just a 7 turn clock. You either get the kill off in that time or lose.

That list of cards that kills this is definitely true, and as @netdeckdanepointed out, siphon is still everywhere too. Also standard tag and bag protection can stifle it. This deck is not flexible at all, and it is definitely counterable. A little ICE should help this, but this is not a durable deck. You're just trying to convince them that you're a horrible player or getting screwed by your deck for long enough to blow them up.

22 Apr 2015 Popeye09

Manhunt? It's effectively an extra copy of SEA Source but that's two credits worse (one more to play, one less trace), and that happens on the Runner's turn so they can just drop the tag (so spend an install click and three credits to cost the runner a click and two credits, assuming they have no link when it becomes even worse!). If you are expecting an agenda to be stolen every turn, currents seem a very bad idea, but at least Predictive Algorithm would leave you up in credits (spend an install click to cost the runner two credits)!

22 Apr 2015 thopol

If they fade the tag it's about the same as predictive. You're right about currents being bad though. I cut them for ice.

22 Apr 2015 thopol

If they fade the tag it's about the same as predictive. You're right about currents being bad though. I cut them for ice.

Also thinking about Invasion of Privacy.

23 Apr 2015 dante77

I built a similar deck , but I tried not to remove the possibility of fast advance. netrunnerdb.com

24 Apr 2015 thopol

I noticed that yesterday. It might be a better deck, but I'm not sure. You have another win condition, but the clock is potentially a lot shorter. The ability to fast advance seems like it should increase your consistency, but with no ICE, I think it might just be too easy for a runner to score out on a few lucky runs, which reduces your consistency.

I'm not really sure the best way to do this ID. I updated this deck to have some ICE, which might be better. I also was messing with a different no-ICE build that had a bunch of traps and just has you going horizontal in a big way.

I'll put up what I've got: netrunnerdb.com

netrunnerdb.com