Spark Tank 1.0

dodgepong 1796

A variant on the popular NEARPAD archetype that I've been playing with. This one has no tag punishment. Instead, it opts for more unadvanced traps (all net damage...hence the "spark"...get it?) to punish checking all the facedowns -- I don't care if you are Whizzard or have money to trash remotes if you're punished just for accessing.

Traded 2x TGTBT for 2x Chronos Project. Always fun to score against Shapers and MaxX. I prefer 2x 1-pointers instead of the 3rd NAPD since it can be scored facedown unadvanced, but I wouldn't blame you if you added the 3rd NAPD to get another useful asset and lower the agenda density.

I also bit the bullet and included 2x SanSans. When I started out with NEARPAD, it was because I wanted to find an NEH that wasn't fast advance. I feel like I've played with NEARPAD enough now to the point that I think it's sufficiently different from your normal FA to still be fun.

Turtlebacks helps a ton with early game econ, and if you can get 2 of them out, you can make a bonkers amount of money. I would argue that it is better than PAD campaign in this deck, since it often triggers more than once a turn, and sometimes on their turn with Architect.

I've traded the ICE composition to include more ETR for some protection against early R&D digs.

I'm considering removing the Reversed Accounts for something else more useful, since the City Surveillance shenanigans are gone.

Anyway, this deck was kind of an experiment to see if I could mix things up with my own deck and it turned out fun.

4 comments
2 Apr 2015 FourLeaf

Lord help my pimp hand if you don't put 3 dbs in this list. DBS is amazing and no one denies it. I like where you're going with this concept, but the midseasons / psycho beale combo still allows you to score out and win. Lets not forget that is an important win condition for the deck. For as many games as DRT doesn't kill someone, I'll generally win with tagging someone and even getting off a 3 point beale.

2 Apr 2015 dodgepong

You're probably right about DBS, that seems like a reasonable thing to add instead of Reversed Accounts.

My previous versions of NEARPAD didn't run Midseasons, so Psycho-Beale wasn't as much of a win condition.

2 Apr 2015 FourLeaf

I think reversed is good as a single of with your list. What is your intent on the interns? Is that to bring back something they trashed or just put another threat out. I feel like must trash cards are only DBS and SanSan. I'm not sure what else I'd want to interns.

2 Apr 2015 dodgepong

Interns might be vestigial from the days of doing everything I can to keep DRT on the table. Getting Turtlebacks back could also be good, as well as Jackson if they sniped it from hand or R&D. I could see cutting it, though, if there is something better to replace it with.