When you score this agenda, you may trash 1 installed resource.
Limit 1 per deck.
Persistent → Whenever a run on this server ends, if the Runner stole any agendas during that run, give the Runner 2 tags. (If the Runner trashes this card while accessing it, this ability still applies for the remainder of this run.)
Whenever the Runner approaches this server, you may pay 2[credit] and trash 2 cards from HQ. If you do, end the run.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] Trash 1 installed Runner card.
[subroutine] You may install 1 card from HQ or Archives.
[subroutine] The Runner cannot steal or trash Corp cards for the remainder of this run.
[subroutine] Trash 1 installed program or end the run.
Install only on a piece of ice. (If the host ice is uninstalled, this program is trashed.)
When you install this program and when your turn begins, place 1 virus counter on this program.
Hosted virus counter: Break 1 subroutine on host ice.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[subroutine] You may install 1 piece of ice from HQ or Archives directly inward from this ice, ignoring all costs.
[subroutine] End the run.
[subroutine] End the run.
If you made a successful run this turn, this program costs 2[credit] less to install.
Interface → 1[credit]: Break 1 sentry subroutine.
2[credit]: +3 strength.
+1[memory unit]
Access → Trash 2 cards from your grip: Trash the card you are accessing. Use this ability only once per turn.
Limit 1 console per player.
You can advance this asset.
When your turn begins, you may trash this asset to do 1 meat damage for each hosted advancement counter.
Whenever a successful run on R&D ends, you may place 1 virus counter on this program.
[click]: Run R&D. If successful, access X additional cards when you breach R&D. X is equal to the number of hosted virus counters.
Whenever you install a virus program, you may place 1 virus counter on it.
Gain 5[credit]. If you have any [click] remaining, lose [click].
[subroutine] Do 1 net damage. If you trash a card this way with a printed play or install cost that is an odd number, end the run. (0 is not odd.)
The first time each turn you breach HQ, access 1 additional card.
+1[memory unit]
The first program you install each turn costs 1[credit] less to install.
This program gets +1 strength for each installed icebreaker (including this one).
Interface → 1[credit]: Break 1 sentry subroutine.
3[credit]: +2 strength.
When you install this program and when your turn begins, place 1 virus counter on this program.
[click], [trash]: Gain 2[credit] for each hosted virus counter.