Brân 1.0

Brân 1.0 6[credit]

Ice: Barrier - Bioroid
Strength: 6
Influence: ●●○○○

Lose click: Break 1 subroutine on this ice. Only the Runner can use this ability.

subroutine You may install 1 piece of ice from HQ or Archives directly inward from this ice, ignoring all costs.

subroutine End the run.

subroutine End the run.

A giant wakes...
Illustrated by Galen Dara
Decklists with this card

System Gateway (sg)

#39 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)

No rulings yet for this card.


The first subroutine on this ice is so fitting for Haas-Bioroid: Precision Design and Haas-Bioroid in general. At 2 influence, it is worth to splash it out of faction if you want a strong barrier. Like all bioroid ice, this has a great cost to strenght ratio, on top of that, having 3 subroutines will make Boomerang users spend a click.

Because of the first subroutine, it encourage you to keep an ice in hand (a good practice when you are against Anarch players). Trying to click through and letting the first subroutine fire could result in a surprise ice being installed at the innermost position, possibly preventing the runner from passing.

The quote reflect the strenght of the ice. At 6 strenght, it will cost 5 for an unaided Paperclip to pass. And using Cleaver will need a lot of help (spending at least 2 tokens from Leech) to break it for 2.

The art is nice and evocative. This barrier will see play in many decks, it is in the top best barrier in the game.

(System Update 2021 era)