Draw 4 cards. If you have any click remaining, lose click.
+1memory unit
The first program you install each turn costs 1credit less to install.
+1memory unit
Whenever an agenda is scored or stolen, gain 1credit. Then, you may install 1 card from your grip.
Limit 1 console per player.
Whenever a successful run on R&D ends, you may place 1 virus counter on this program.
click: Run R&D. If successful, access X additional cards when you breach R&D. X is equal to the number of hosted virus counters.
This program gets +1 strength for each installed icebreaker (including this one).
Interface → 1credit: Break 1 sentry subroutine.
3credit: +2 strength.
Interface → 1credit: Break 1 code gate subroutine.
1credit: +1 strength for each installed icebreaker (including this one).
When you install this resource, load 9credit onto it. When it is empty, trash it.
click: Take 3credit from this resource. Use this ability only once per turn.
Run HQ or R&D. If successful, draw 1 card and when you breach the attacked server, access 1 additional card.
Place 5credit on this event, then run any server. You can spend hosted credits during that run.
Gain 9credit.
+1memory unit
You get +1 maximum hand size.
Interface → 1credit: Break 1 subroutine. When this run ends, trash this program.
1credit: +1 strength.
click: Place 3credit on this resource.
When your turn begins, take 1credit from this resource.
The first time each turn you take the basic action to draw 1 card, instead draw 2 cards.
You get +1 maximum hand size.
Whenever you score an agenda, you may add 1 card from Archives to HQ.
When you score this agenda, gain clickclickclick. You cannot score agendas for the remainder of the turn.
Limit 1 per deck.
When you rez this asset, load 9credit onto it. When it is empty, trash it and draw 1 card.
When your turn begins, take 3credit from this asset.
Lose click: Break 1 subroutine on this ice. Only the Runner can use this ability.
subroutine Trash 1 installed Runner card.
subroutine You may install 1 card from HQ or Archives.
subroutine The Runner cannot steal or trash Corp cards for the remainder of this run.
Lose click: Break 1 subroutine on this ice. Only the Runner can use this ability.
subroutine You may install 1 piece of ice from HQ or Archives directly inward from this ice, ignoring all costs.
subroutine End the run.
subroutine End the run.
Place 2 advancement counters on 1 installed card that you did not install this turn.