Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
My experimentation with GameNET continues. Whilst I continue to accept that Azmari is better, it's fun to see what you can do with the extra influence in GameNET. Here we get the HHN/Boom package, Crisium defence and still have some influence for a decent ice suite.
Playing the 15 Mins and False Lead don't feel too bad (though obviously not as good as the Azmari option of unstealable 1-pointers) and the False Lead often gave people pause even if I didn't use it. Early game money is often where this deck hurts compared to Azmari, as your ability isn't triggering if the runner isn't running. Sticking an early Daily Quest feels very good as it's money whether they run or not, but if that doesn't happen then things start to get hairy.
On the day this won against Apoc Val, 419, Freedom and Leela in swiss before losing to Aniccam 419 (the BEST 419) in the cut. Interestingly, I think the 419 MU for this deck isn't too bad on the whole, but Aaryn played the cut game very well and Falsifieds ruined my sneaky Bellona plans.
Azmari is better, but this is quite fun if you want something a little bit different (and enjoy adjusting your credit totals manually on jnet).
4 comments |
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11 May 2020
Longi
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12 May 2020
Longi
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12 May 2020
paulyg
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How about to use the spare influence for something that forces runner to run more? CableCarnage played MCA Austerity Policy in his GameNET semi spam build. It puts runner in loose-loose situation. Either he runs, looses his money, gives some of it to corp and risks HHN or he looses clicks and watches corp score.