Resolve 2 of the following in any order:
When you rez this upgrade, you may pay up to 4[credit] to place that many power counters on it.
As an additional cost to run this server, the Runner must pay 2[credit] for each hosted power counter.
Whenever the Runner makes a successful run on a central server, remove 1 hosted power counter.
As an additional cost to play this event, add 1 installed program or piece of hardware to your grip.
Install 1 program or piece of hardware from your grip, paying X[credit] less. X is equal to the printed install cost of the card you added to your grip.
When you score this agenda, place 1 agenda counter on it.
Hosted agenda counter: Place 1 advancement counter on an installed card.
When your turn begins, gain 1[credit].
During runs against this server, you can rez this ice any time you could rez non-ice cards.
Each piece of ice protecting this server gets +1 strength.
[subroutine] The Runner loses 1[credit].
[click][click][click]: Gain 6[credit]. You may remove 1 bad publicity.
When the Runner encounters this ice, choose a card type. For the remainder of the encounter, whenever you trash a card of the chosen type with net damage from a subroutine on this ice, do 1 net damage.
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
[subroutine] Do 1 net damage.
As an additional cost to steal this agenda, the Runner must trash 1 installed program.
When you score this agenda, trash 1 installed program.
As an additional cost to play this operation, spend [click].
Search R&D for 1 piece of ice and reveal it. (Shuffle R&D after searching it.) Install that ice protecting a central server, paying 3[credit] less.
As an additional cost to play this event, trash 1 installed program.
Gain 4[credit] and draw 2 cards.
[click]: Run R&D. If successful, instead of breaching R&D, reveal the top 3 cards of R&D. Trash 1 of the revealed cards. Use this ability only once per turn.
When a player scores or steals this agenda, do X net damage. X is equal to 1 plus the number of copies of Sting! in the other playerʼs score area.
The first time each turn you trash a card that matches the faction of the Runnerʼs identity (from any location), place 1 power counter on this asset.
[click], hosted power counter: Do 1 net damage.
+2[memory unit]
You get +1 maximum hand size.
When your turn ends, if you and the Corp have the same number of credits, you may gain 2[credit].
Limit 1 console per player.
Use each ability on this resource only once per turn.
[click]: Gain 2[credit].
[click]: Install 1 program or piece of hardware from your grip, paying 1[credit] less.
When a discard phase ends, if you installed this resource this turn, draw 4 cards.
[interrupt] → The first time each turn you would draw any number of cards, look at the top X cards of your stack. Add 1 of those cards to the bottom of your stack. X is equal to the number of cards you would draw plus 1.
The first time each turn you install a virus program, place 2 virus counters on this resource.
When your turn begins, you may remove any 2 virus counters from your installed cards. If you do, draw 2 cards unless the Corp trashes the top card of R&D.
The first time each turn a run begins, gain 1[credit].