When your turn begins, gain 1[credit]. Then, if you have 4[credit] or less, do 1 net damage.
Remove this asset from the game: Trash up to 2 cards from HQ. Reveal up to 2 facedown cards in Archives and shuffle them into R&D. For each agenda revealed this way, you may place 1 advancement counter on an installed card.
When you rez this ice during a run against this server, you may trash 1 card from HQ to do 2 net damage.
[subroutine] Do 1 net damage.
While this ice is protecting Archives, it gets +3 strength.
[subroutine] Do 3 net damage.
The rez cost of this ice is lowered by 1[credit] for each rezzed piece of code gate ice.
[subroutine] Do 2 net damage.
[subroutine] End the run.
As an additional cost to play this operation, spend [click].
Install up to 2 cards from HQ, creating a new remote server each time. Place 2 advancement counters on each of those cards. You cannot score or rez either of those cards this turn.
While the Runner is accessing this upgrade in R&D, they must reveal it.
When the Runner accesses this upgrade, you may purge virus counters. If this upgrade is rezzed, do 1 net damage.
[trash]: Purge virus counters.
The first time each turn the Runner makes a successful run, you may place 1 advancement counter on an installed card you can advance.
When you score this agenda, the Runner loses 7[credit].
You can advance this asset.
When the Runner accesses this asset while it is installed, give them 1 tag plus 1 tag for each hosted advancement counter.
You can advance this asset.
2 hosted advancement counters: Give the Runner 1 tag. Use this ability only during your turn.
You can advance this asset.
When your turn begins, gain 1[credit] for each hosted advancement counter.
You can advance this ice.
When the Runner encounters this ice, you may remove 1 hosted advancement counter. If you do, the Runner loses 3[credit].
[subroutine] The Runner loses 3[credit].
[subroutine] End the run.
When the Runner encounters this ice, you may pay 1[credit]. If you do, place 1 advancement counter on an installed card you can advance.
[subroutine] Give the Runner 1 tag.
As an additional cost to play this operation, remove 1 tag.
Add this operation to your score area as an agenda worth 1 agenda point.
You can advance this upgrade.
2 hosted advancement counters: Place 2 advancement counters on another card in the root of this server that you can advance. Use this ability only once per turn.
Limit 1 region per server.
Whenever you trash a rezzed card, except during installation, you may search R&D for 1 card with a printed rez cost exactly 1[credit] less than the trashed card's printed rez cost. Install and rez the card you found, ignoring credit costs. Use this ability only once per turn.
As an additional cost to score this agenda, trash 1 of your other installed cards.
When you score this agenda, do 2 meat damage.
When your turn begins, you may trash 1 of your other installed cards. If you do, gain 3[credit].
When you rez this ice, place 4 power counters on it.
When your turn begins, remove 1 hosted power counter.
This ice gains "[subroutine] End the run." before its printed subroutine for each hosted power counter.
[subroutine] Trash this ice.