[subroutine] Trace[2]. If successful, do 1 net damage. If your trace strength is 5 or greater, do 1 net damage.
All barrier ice have +1 strength.
When you score Superior Cyberwalls, gain 1[credit] for each rezzed barrier.
When the Runner encounters Merlin, you may reveal up to 2 grail ice from HQ. For the remainder of this run, Merlin gains the subroutines of the revealed ice in the order of your choice.
[subroutine] Do 2 net damage.
You cannot use Shell Corporation more than once per turn.
[click]: Place 3[credit] on Shell Corporation.
[click]: Take all credits from Shell Corporation.
Your memory limit is equal to the number of cards in your grip.
Limit 1 console per player.
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 sentry subroutines.
1[credit]: +1 strength.
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 code gate subroutines.
1[credit]: +1 strength.
1[recurring credit]
Use this credit to install programs.
The first time you make a successful run on Archives each turn, the Corp must trash 1 card from HQ.
When you install Jarogniew Mercs, take 1 tag. Place 3 power counters on Jarogniew Mercs, and 1 additional power counter for each tag you have. When there are no power counters left on Jarogniew Mercs, trash it.
The Corp cannot trash Jarogniew Mercs while there is another resource installed.
Hosted power counter: Prevent 1 meat damage.
The first time you derez a piece of ice each turn, gain 2[credit].
+2[memory unit]
The first time you initiate a run on a server protected by 2 or more pieces of ice each turn, draw 2 cards.
Limit 1 console per player.
Whenever this program fully breaks a piece of ice, the first 3 subroutines of the next encounter this run do not resolve.
Interface → 2[credit]: Break 1 code gate subroutine.
1[credit]: +1 strength.
Whenever the Runner trashes at least 1 card from this server, from its root, or protecting it, Trace[4]. If successful, the Runner trashes 2 of their installed cards.
Play only if the Runner did not make a successful run during their last turn.
Place 2 advancement counters on 1 installed card.
[click]: Gain 1[credit] for each tag the Runner has. Use this ability only once per turn.
When you score this agenda, you may add X cards from HQ to the bottom of R&D to draw X cards. The Runner adds X cards from the grip at random to the bottom of the stack, if able.
Whenever you rez a piece of ice protecting this server, Trace[2]. If successful, the Corp gains 1[credit].
When you score Meteor Mining, you may gain 7[credit]. If the Runner has at least 2 tags, you may do 7 meat damage instead.
As an additional cost to play this operation, forfeit an agenda and spend [click][click].
Advance a card X times. X equals the advancement requirement of the agenda just forfeited.