Logjam

Logjam 6[credit]

Ice: Barrier
Strength: 0
Influence: 2

You can advance this ice. It gets +1 strength for each hosted advancement counter.

When you rez this ice, place 1 advancement counter on it plus 1 advancement counter for each card type among faceup cards in Archives.

[subroutine] Gain 2[credit]. End the run.

[subroutine] End the run.

[subroutine] End the run.

Illustrated by Ed Mattinian
Decklists with this card

Rebellion Without Rehearsal (rwr)

#127 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings

No rulings yet for this card.

Reviews

Pharos, but worse. A 1 discount is not even vaguely worth the cost of being useless in the early game, coming down at (up to) the same 5 strength but requiring setup time and runner cooperation, and being more expensive to boost. It's an option for decks that really want to run 6x Pharos, though, or Ob Superheavy Logistics decks after a passable 6-cost bridge between Pharos and the rest of the deck.

It does have one saving grace: Boomerang immunity. Is that enough to be favourably comparable to Pharos? ...no. Don't expect to see this one flying solo any time soon.

EDIT: it is a quick stack of advancement tokens for Red Planet Couriers. While I still don't think that makes it good, it does increase the likelihood of me specifically building some kind of hilarious jank deck that fast-advances 5/3 agendas from hand, probably playing Biotic Labor and Red Planet Couriers to score The Basalt Spire then recur the same two cards for re-use, and possibly something to derez Logjam for re-use as well. Interesting note: if you derez and rez Logjam repeatedly, the advancement counters stack. If only Government Takeover still existed...

(Rebellion Without Rehearsal era)
130

As you mention here, it seems likely this card exists to be a repository of advancement counters that you don’t have to spend clicks on rather than a particularly strong ice. As a result I love the design here - a role player in certain decks where the synergy with advancement counter trickery will be more useful than the better stats of Pharos.

I'm pretty sure "cheaper, with more EtRs and higher strength" is "but better"

Probably the single best ice in Standard at the time of writing this. Logjam is a gamewinning ice that completely hoses several decks if they don't run silver bullets, shuts down several of the most common cards in the format, and performs well against everything else. Even in it's worst showing it is pretty much a strictly superior Pharos, though pharos doesn't get run and logjam is a 3 of in every BtL for a reason.

As a facecheck:

Naturally, this is logjam's worst performance. Logjam is 6 to rez, and refunds 2, for a net cost of 4 and no cost to the runner.

As regular ice:

Logjam with a single advancement counter is 6 to rez, and has a strength of 4-6 (asset + operation are mostly guaranteed, ice + upgrade are common but may not be in your archives earlier in the game). With 3 subroutines which must all be broken, this makes it at worst about par and at best 2 strength better than the average. For comparison, pharos is -1 to 1 more/less strength for an extra credit, and the runner doesn't have to break one of the subroutines if they don't want to.

Against common scams:

Boomerang is completely shut down without any recourse against logjam. At best they can burn it to deny you the 2cr or recover it on a later run when they are able to break. This is really phenomenal and lets you play cards behind a single logjam with a confidence that you don't normally have against hoshiko or shapers.

Tsakhia "Bankhar" Gantulga pays three subroutines to get past logjam. Nothing special, but gives a more or less 1:1 return on investment.

Botulus can't break this on the turn that it is played, even with Cookbook. This makes Simulchip botulus much less threatening. It also takes three virus counters to break logjam in general, reducing how often they can run and giving an actual use to botulus'd ice.

Audrey v2 needs two virus counters to break logjam's three EtRs, which makes virus counter management much easier in slow grindy games against freedom and the like. Logjam has no special effectiveness against Aumakua other than just being really efficient and high strength ice.

Against actual breakers:

Cleaver is the most common fracter in standard, and is run by most anarchs and most shapers. Other than cleaver, you will mostly see AI, Propeller and curupira. Logjam absolutely eats cleaver for breakfast: every advancement counter is another 2cr the runner has to spend on any run past logjam. Double turbine cleaver pays 12cr to break 12 str logjam, and the cost just goes up.

Unlike pharos, logjam actually beats turbine Propeller. Propeller can't break logjam in the lategame when it is advanced past 8/10 str, and the runner is forced to switch back to cleaver - by which point, breaking with cleaver has a cost well into the double digits.

Curupira only treats logjam as any other large and efficient barrier. It becomes important not to have cheap barriers on the outside of servers to prevent the runner from bypassing logjam by farming charge against these, but for the most part this is just something you have to deal with and conventional criminal breaker suites have the best time against logjam in the current meta.

Special interactions:

Unlike a lot of large and expensive ice, Logjam gets it's money back in a way when it is derezzed - more counters will get added to it when it is rezzed again. This means that if a runner actually wants to pass logjam, then logjam is still cost effective to rez while it's under a Tranquilizer.

Logjam gets forcibly set to 0 strength under Hush. It's a testament to how strong logjam is as a piece of ice that Lat now runs hush specifically to deal with logjam/treeline.

(Rebellion Without Rehearsal era)
4

Logjam stocks went up in the startup format with the ban of Pharos.

However, even if Pharos is present, Logjam is still good. Why is that?

First, it gets advancements for free. This synergize with Trick of Light and Hearts and Minds, which can use those advancements, without forcing the corp to first put them there.

Second, it has 3 end the run subroutines. Making it difficult for Botulus and impervious to Boomerang.

Third, on a face check, it gives back 2 to the corp, making this ice cost functionally 4.

Finally, it can have near infinite strength (helped by cards like Tree Line), contrary to Pharos, possibly making it impossible to break.

The big downside of this ice is that Hush put it at zero strength.

Art shows a log jam, in the literal sense of it. It is a bit hard to make out, because of the color saturation. It could have been a log (as in computer logs) jam also. Both work, making it a clever word play. This gives the idea of a big barrier. Ok.

(Rebellion Without Rehearsal era)
4527

<p>Probably the single best ice in Standard at the time of writing this. Logjam is a gamewinning ice that completely hoses several decks if they don't run silver bullets, shuts down several of the most common cards in the format, and performs well against everything else. Even in it's worst showing it is pretty much a strictly superior <a href="/en/card/30063">Pharos</a>, though pharos doesn't get run and logjam is a 3 of in every BtL for a reason.</p> <p>As a facecheck:</p> <p>Naturally, this is logjam's worst performance. Logjam is 6 to rez, and refunds 2, for a net cost of 4 and no cost to the runner.</p> <p>As regular ice:</p> <p>Logjam with a single advancement counter is 6 to rez, and has a strength of 4-6 (asset + operation are mostly guaranteed, ice + upgrade are common but may not be in your archives earlier in the game). With 3 subroutines which must all be broken, this makes it at worst about par and at best 2 strength better than the average. For comparison, pharos is -1 to 1 more/less strength for an extra credit, and the runner doesn't have to break one of the subroutines if they don't want to.</p> <p>Against common scams:</p> <p><a href="/en/card/26075">Boomerang</a> is completely shut down without any recourse against logjam. At best they can burn it to deny you the 2cr or recover it on a later run when they are able to break. This is really phenomenal and lets you play cards behind a single logjam with a confidence that you don't normally have against hoshiko or shapers.</p> <p><a href="/en/card/33074">Tsakhia "Bankhar" Gantulga</a> pays three subroutines to get past logjam. Nothing special, but gives a more or less 1:1 return on investment.</p> <p><a href="/en/card/30004">Botulus</a> can't break this on the turn that it is played, even with <a href="/en/card/30009">Cookbook</a>. This makes <a href="/en/card/26085">Simulchip</a> botulus much less threatening. It also takes three virus counters to break logjam in general, reducing how often they can run and giving an actual use to botulus'd ice.</p> <p><a href="/en/card/34004">Audrey v2</a> needs two virus counters to break logjam's three EtRs, which makes virus counter management much easier in slow grindy games against freedom and the like. Logjam has no special effectiveness against <a href="/en/card/12104">Aumakua</a> other than just being really efficient and high strength ice.</p> <p>Against actual breakers:</p> <p><a href="/en/card/30006">Cleaver</a> is the most common fracter in standard, and is run by most anarchs and most shapers. Other than cleaver, you will mostly see AI, <a href="/en/card/33027">Propeller</a> and curupira. Logjam absolutely eats cleaver for breakfast: every advancement counter is another 2cr the runner has to spend on any run past logjam. Double turbine cleaver pays 12cr to break 12 str logjam, and the cost just goes up.</p> <p>Unlike pharos, logjam actually beats turbine <a href="/en/card/33027">Propeller</a>. Propeller can't break logjam in the lategame when it is advanced past 8/10 str, and the runner is forced to switch back to cleaver - by which point, breaking with cleaver has a cost well into the double digits.</p> <p>Curupira only treats logjam as any other large and efficient barrier. It becomes important not to have cheap barriers on the outside of servers to prevent the runner from bypassing logjam by farming charge against these, but for the most part this is just something you have to deal with and conventional criminal breaker suites have the best time against logjam in the current meta.</p> <p>Special interactions:</p> <p>Unlike a lot of large and expensive ice, Logjam gets it's money back in a way when it is derezzed - more counters will get added to it when it is rezzed again. This means that if a runner actually wants to pass logjam, then logjam is still cost effective to rez while it's under a <a href="/en/card/30017">Tranquilizer</a>.</p> <p>Logjam gets forcibly set to 0 strength under <a href="/en/card/33071">Hush</a>. It's a testament to how strong logjam is as a piece of ice that Lat now runs hush specifically to deal with logjam/treeline.</p>

Can't remove comments?