The Return of the Bioroid Army 2.0

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The Return of the Bioroid Army 2.1
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iMarco 35

This deck is my second try in building something that aims to make very click-expensive every runs on remote servers.

TSB introduced 2 cards that work well with strong Bioroid ICEs: #Heinlein Grid and #ELP. They have a lot of synergy with #Ruhr Valley and #Strongbox. #Awakening Center, BER and OAI for some economy and rezzing big ICE in the early game. #Eden Fragment to help building a "glacier" server. #Mutate: why not? Turning and #Ichi 1.0 into a #Janus for 2 credits seems fun.

Comments are welcome.

UPDATE:

+3 #Adonis Campaign -1 #Mutate -2 #Will-o-the-Wisp

6 comments
6 Sep 2014 herod1204

I would say get rid of mutate, it is possibly a bit too risky with the deck I would argue. Instead put some more econ in there, adonis is an absolute must as that is some pretty expensive ice you have out.

6 Sep 2014 iMarco
6 Sep 2014 herod1204

Thinking more about it, I would say you should probably ditch ruhr valley too. Strongbox fulfills the same function but as an unpleasant surprise, and you can only have one region a server, so heinlrin amd ruhr cant work in tandem. I would say drop one mutate, both ruhr valleys, and replace with another adonis, another strongbox, and another heinlein.

I do detest mutate though...

6 Sep 2014 iMarco

No, Ruhr Valley works in tandem with Enhanced Login Protocol. It would cost +2 clicks to make a run on that server. I agree with -1 Mutate +1 Adonis Campaign. Thanks again.

6 Sep 2014 wswan

Definitely a good choice to lose the mutates. "Mutate: why not?" is not really good enough reasoning to spend 9 influence. I'd use that on some Jinteki ice, since HB loves it most. Inazuma comes to mind, along with some others.

6 Sep 2014 iMarco

Thanks @wswan, I'll publish a version of this deck with no Mutate, and 3x Inazuma.