Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Hey all :)
This is the deck I've been playing the most on Jinteki.net for the last week or so. It isn't very efficient, but it's fun! Nearly all my games ended with a nice chat with my opponent.
The most fun part about the deck is that it's different. No one expects to see Encrypted Portals ever. And no one expects a slow glacier when they see Jinteki Biotech. And they're even more baffled when they realize I chose the Tank! (At least against most anarchs I choose Tank.) Why Tank?
1. To reduce the agenda density in R&D. Cycling with Jackson usually makes R&D accesses more and more valuable for the runner and the Tank can compensate that slightly by filling R&D with Shock!s and Operations. With the exeption of Kim, runners tend to not want to access Operations. Especially when they don't gain that much valuable information out of it.
2. To increase the eco density. Basically, after the Tank flip half of the cards in R&D are economy cards and that's how I can afford to stack and rez any ICE I draw and create a glacier that can simply outlast most runners.
3. To recover from ICE destruction. If too many ICE go down the bin, I need to make sure R&D has enough left. Usually, runner decks can't keep trashing ICE forever.
But of course, Tank isn't always the way to go. Most Shaper IDs and Sunny are good indicators for a "big rig" build with stable long term eco. Then I usually pick the Greenhouse to never-advance out a Nisei MK II to fend them off.
Jackson, Shock!, Launch and Encrypted Portals are played never-advance. Against non-anarchs, sometimes Nisei is scored that way too with the help of the Greenhouse.
Shock! has won me games. It doesn't seem to do much, but it works wonders. I was baffled when I actually killed runners with this deck and all because of Shock!.
The deck is super rich, because of the ridiculous amount of burst eco operations. And that's why it's totally fine if you draw one of them and can't use it directly. Heck, I even discard money cards sometimes.
Subliminal Messaging makes them want to run, which can exhaust them against a glacier.
Peak Efficiency is just great for a slow glacier with many cheap and middle class ICE.
Sweeps Week is almost always 5, because most runners keep their hand filled against Jinteki. Even more when they see Neural Katana or Wall of Thorns.
And Successful Demonstration is just plain awesome when combined with Caprice Nisei and Nisei MK II to fulfill the condition.
Celebrity Gift is a bit clunky, but influence is limited and I wanted to make sure I stay liquid. It's probably the first operation to reduce a bit if I try to make it a 49 card deck.
The ICE seem like a weird "1 of everything I could find", but the mix works pretty well. Yes, there are a lot of positional ICE, but there are also a lot of targets for them and I plan to stack them anyway. Generally, it
Wall of Thorns punishes everyone who thinks they don't need a Fracter against a Code Gate glacier.
Neural Katana forces out a Mimic, which is then good for only Neural Katana. Plus, it's a great target for Wormhole when you don't need the "End the run.". Not that Wormhole would ever fire, mind you, but the threat is real.
Susanoo-No-Mikoto is basically an ETR ICE, though it can be backed up by nasty Archives if needed. It's main purpose is to frustrate runners, that just can't break it for reasonable effort. It's not AP, not destroyer, far from Mimic range, it's annyoing!
Wormhole is almost never advanced, unless I really can't do anything useful with my last or I specifically want to counter derezzing strategies. There are many great targets for Wormhole in this deck, but usually it's a " The corp may deal net damage or end the run.". And no runner would let that fire. Marker into Wormhole with a rezzed Neural Katana is basically Wall of Thorns on steroids.
Ok, the deck is great and all and most runners are completely unprepared for the strange ICE suite and game plan, but it all can backfire if they packed the right breaker suite.
Atman lies in the corner, crying. Like most AI breakers, it is relatively inefficient against this deck. Faust, Overmind and Crypsis are taxed a lot and Eater has it's own problems and can often be played around. Most Eater decks are countered by a simple ETR in front of Archives and then flipping the Tank when there are too many agenda points in the trash. Did I mention that no one expects the Tank?
ABR + e3 can break anything, but doesn't handle stacking well. If the game goes long enough, I can probably win.
Gordian Blade looks like it would be a problem on first sight, but it's actually not. Most of the times, it's very foreseeable if they have it and when they have I can counter it by ICE arrangement. Most of the lower strength multi-sub Code Gates stay halfway taxing even when Gordian is already at 7 strength from encountering Wormhole and Wormhole itself is, well, Wormhole.
Yog.0 on it's own is the natural enemy of all smaller Code Gates and can be a pain if it hits the table before the first Encrypted Portal is scored. If it's scored, however, Yog can get into trouble. The runner is going to need a lot of tokens from Sucker and D4v1d!
Yogosaurus can end this deck pretty fast. Worst case scenario is that WoT, Wormhole and Susanoo are the only 5 ICE in the deck that are actually doing anything. On the other hand... Did you see any dinosaurs around lately? No? Me neither.
Stealth rigs are a pain, too. Especially out of Kit. She's the only one that actually brings enough Lockpicks to get through bigger Code Gate stacks multiple times. Other stealth users can often be shut out by stacking.
That should be it, or are there any other relevant breakers I forgot?
...
Oh, right, there's Torch. Well... I'm screwed.
4 comments |
---|
16 Dec 2015
FarCryFromHuman
|
16 Dec 2015
Krams
I completely forgot CyCy when I wrote that section, but I guess it's far less a problem than Torch. I have WoT and Susanoo that I can put on CyCy target servers. And even when I already committed towards defending that server with Code Gates when the runner drops it it still only threats that single server. Torch is scary, because it threatens HQ, R&D and all remotes. CyCy threatens the current scoring remote and I just build up a new one beside it. Maybe CyCy on R&D with multiaccess would be a problem, I haven't had the situation so far. I also forgot Study Guide, which is slooow, but completely wrecks me when it's at Wormhole strength. I'm just glad 60% of my agenda points defend themselves and the other 40% make my defense better when scored :D I already had the idea of using Marcus Batty and I really want to add him, I just don't know how to fit him in. I feel like I need all my assets, I need Caprice, I need my eco operations and I really don't want less ICE for that game plan. Batty into Wormhole into program trashing could be huge. Or Batty into Wormhole into Katana for the surprise flatline. It's a problem I always have when building a deck... I want to add a 3rd Wormhole, 3 Battys, a 3rd Lotus (such a great ICE :D), maybe a 2nd copy of Subliminal Messaging and Peak Efficiency and 1 or 2 Tollbooths. But I also don't want to cut anything. And I also don't want to increase the deck size. I want everything :D I guess I'll just start from scratch with an empty deck with only Batty and Wormhole and add things until it feels right. Maybe I'll end up with a better version of this deck, maybe with something completely different :D |
22 Dec 2015
lemonwood
Played this a few times tonight, I like the deck but I didn't like Successful Demonstration too much but I did get it to fire once after they fail a caprice. I did get Cyber-Cypher on my second game, but luckily he use it on my central and was able to score out my agendas quick before he got too deep in... Only thing I might try to fit in is Lag Time. When I made my code gate deck (with grail ice) I always found that this current really make the strength boost deck even better. |
27 Dec 2015
Krams
Generally, I'm having real trouble in making this deck work. But as a side effect of tinkering around with it I got another funny deck, based on Batty and Caprice, but without the heavy reliance on Code Gates. |
I'd consider a Tollbooth in place of one Sweeps Week. It's brutally punishing, especially with scored Encrypted Portals.
Torch is mean, yeah, but Cyber-Cypher is actually common, allows for insane early pressure, and is nearly as effective late game. You say Stealth Kit is scary, but CC Kit with a little multi-access seems way more threatening to me.
I don't know if you can squeeze it in, but a small destroyer suite with Marcus Batty would solve a lot of these problems while providing value in other matchups.