Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
Creation and Control |
Second Thoughts |
Mala Tempora |
True Colors |
Double Time |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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The Big Three Icebreakers [Competitive Version] | 1 | 0 | 0 |
Include in your page (help) |
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The idea for this deck came from the trio of Ice that have a one credit cost for both boosting strength and breaking one subroutine; Torch, Garrote and Corroder. These three ice make calculating run costs nice and simple, if hefty both on the install cost and the run cost.
Fortunately, with the exception of Magnum Opus, these are the only programs you need, lending to a surprisingly heavy event and resource deck and a much smaller delay before your rig comes online than most ponderous Shaper decks.
To capitalize on the potential of this, I picked: Chaos Theory for the small deck (and convenient MU with her and her console, Dinosaurus), the Test Run/Eureka! combo for cheap, rapid installs, the Power Nap/Lucky Find (plus Eureka!) combo for burst economy and Diesel/Rabbit Hole for even faster install/deck size reduction).
Everything else is optional, but supports both the theme that this is a Chaos Theory deck (Exploratory Romp plus many cards already listed) and the idea for a trio of monster ice-breakers (by boosting strength with The Personal Touch/Helpful AI). Finally, Sacrificial Construct to offset the obvious weakness of so few programs.
7 comments |
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17 Jun 2015
FarCryFromHuman
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17 Jun 2015
Cliquil
If you wanted to stay "on theme" you could always take Gordian Blade instead of Torch and give you something that does install cheap. For added joy it would mean all three breakers were the same strength! |
17 Jun 2015
Thomas Haas
I've been thinking about Power Nap recently... I think you should find deck space for Game Day when that comes out, as well as perhaps running 1x Queen's Gambit (Find influence by taking out extra corroders.) Eureka is questionable, especially considering your 3x corroders (which cost less than the event to play!) Test Run/Eureka-ing a Garrote is barely cheaper than using SMC to just slam it on the board (Which is MUCH more click efficient and versatile) - I love Eureka, but it might not be worth it here. :( If you do switch to Scavenge, consider Femme. |
17 Jun 2015
FarCryFromHuman
Game Day is kind of junk without extra hand size. This deck could run Box-E if it had more consistent draw but I don't think that's worthwhile. If you want even more , Borrowed Satellite does the trick as well, but all this to justify Game Day seems like a waste. Queen's Gambit, on the other hand, makes good sense in a Power Nap deck.
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17 Jun 2015
Pinkwarrior
Comet i fell is the big one as this can easily turn all those double's into regular events essentially. I also don't feel the Dinosaurus is justified all your breakers are efficient once their down so theirs really no point in the Dino if their was a Femme Fatale or a Mimic then fine. as |
17 Jun 2015
FarCryFromHuman
Off-topic, but intriguing: Upon consideration, all the in the deck inspires an interesting idea. A defensive runner deck is coming into focus for me now that we have access to both Feedback Filter and Clot with Sunny Lebeau and Film Critic on the horizon. With cloud breakers, Underworld Contacts and Data Folding something glacial but effective could happen. You'd be essentially immune to all the scary kill cards in the game, as well as walking through most Tracer ICE without the need for breakers. |
18 Jun 2015
lucaxiom
Hi guys; first of all, thank you all for the feedback and advice; I never would have expected this much constructive criticism for my first published deck! I am extremely honored. With that, I will address every point made, in order;
Rabbit Hole is probably my favorite card in the game, due to the security and strategy acceleration it gives, so I know all about the Underworld Contact and Cloud ICE-breakers synergy. However, even alone, I feel Rabbit Hole is value enough and this deck has stronger ICE-breakers already (though I could replace some Double Events with Underworld Contact, as a substitute economy strategy. The last card I chose to add to the deck was a toss-up between a third Diesel or a third The Personal Touch. I chose the latter because Diesel has some anti-synergy with the Test Run/Eureka! combo, as drawing the ICE-breakers into hand nullifies the combo. However, with the deck revisions mentioned above, it should no longer be a problem and there is plenty of space for a third Diesel. Regarding Dinosaurus vs. The Toolbox; bear in mind that the 2 credits from The Toolbox recur every turn, while the +2 strength from Dinosaurus recurs for every ICE encountered, so I think Dinosaurus has more value. As for versatility, The Personal Touch included should provide enough versatility, allowing for the ICE-breaker that is most used to get extra strength for cheaper runs. Study Guide does look very nice for a Decoder, but I think it relies on a more stable economy deck, rather that the half burst, half stable one I had in mind. Also, notice that this deck uses cards up to Double Time. Yeah, I'm a poor scrub who will eventually buy all the packs, but it will take a while yet. The Helpful AI was an unusual decision, as it was included more for thematic reasons than for strategy, but I would prefer to include cards with more synergy with this deck in particular rather than the generic deck filler that is Professional Contacts.
The three Test Run/Eureka! combos (or the Test Run/Scavenge combos) are really for Torch, Garrote and Magnum Opus, plus for any Ice-breaker that might be trashed unexpectedly. Three Corroders in a 40 card deck with draw acceleration means you're bound to get one early enough without any assistance. But perhaps I should change the "Big Three" of this deck to the most outrageously expensive ICE-breakers that exist (Femme Fatale, Morning Star, Leviathan, Torch, Garrote, Alpha and Omega) to justify the Test Run/Eureka! combo.
Corroder is considered one of the best ICE-breakers, but I recognize that it is too cheap to warrant a draw-out-of-stack combo and will probably replace it with something else (like Snowball as recommended). P.S. I think I will edit the name of this deck to include [Thematic Version] and then publish a new deck with most of the recommendations with a similar title but [Competitive Version] instead. Outside of that, I really like bouncing deck ideas of you guys, so if you want to see more, just keep commenting and watch this space! Peace. |
Test Run + Scavenge is straight up better than Test Run + Eureka!, even considering Power Nap. The math there is pretty straightforward. The only disadvantage is that you spend 2 to get the target installed on the first turn, not 1 first turn and 2 the turn after. I don't think deferring that cost is worthwhile compared to what you are losing.
Why run Rabbit Hole and not Underworld Contact, or cloud breakers, or anything benefiting from lots of ? 3x Rabbit Hole is basically like paying 4 and 2 to remove 2 cards from your deck, potentially helping you if you are going up against a corp running a lot of traces.
I'd strongly consider taking a third Diesel. As your only source of draw you are going to be clicking for cards often, which takes it toll on your momentum even with a 40 card deck. Going up to 41 is even worthwhile, as Diesel replaces itself with 3 cards, and net 2 of draw.
Dinosaurus is only better than The Toolbox if you have Garrote installed on it, and its a little cheaper (two Magnum Opus 's). Otherwise it's more flexible and the +2 is the exact same as +2 strength to a single breaker, except you get to pick which breaker gets it, and can also use the creds to break subroutines.
Torch is nice, but in decks with enough money, I like Study Guide better. Not sure it fits here but I'd consider it, and it might hamper your aggression less (you are less dependant on a card combo to install it).
The Helpful AI is a cool card but he doesn't see much play, especially in big rig decks, because he's just not necessary, and is actually a tempo loss. You pay 2 and 2 (one for draw, one for install) for +2 strength when you can just spend 2 on any of your breakers to get the same effect. If you use the same breaker more than once that turn you get more value, but I think you'll see that doesn't happen often in this deck. In his place, I'd recommed Professional Contacts or Symmetrical Visage.
I've probably got more to say, but I'll leave it here for now. Hopefully this helps!