Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fifth Rotation |
This is a very silly deck designed to do one thing and one thing only: Apocalypse. I played in both Crown of Servers (all 3-Poc team) and the Standard tournament. If you want to know how I did, I'll just say 'not great.' But I came with one goal and one goal only, and I'm fully satisfied with the result.
Over the two days that I played, I fired off a total of 14 Apocalypses over 12 games, including one 3-poc and two 2-pocs. If I played you and had you sign an apoc card, thank you for contributing to the TorSaug meta collection! :3
This deck is highly effective at facilitating at least 1 Apoc per game, although my personal goal was 3 (only happened once though). Theoretically, the strategy should be:
This play strat only panned out the way I intended a couple of times, since I spend most of my time running, but lack cards like Stargate or The Twinning to make accesses more meaningful/less RNG. I omitted these because I would have to sacrifice at least one Apoc to effectively use these strategies, and that's not what we're here for.--thank you Terence :)
Since we're playing the long Apoc game here, it's filled with cheap installs and run events which give you cash and also an extra click if you manage to install Swift. My choice of console is due to the cheap install cost, high utility for a deck which has you playing run events every turn, and also the sheer meme factor of having 6 clicks :P
Most of the econ in this deck comes from run events, but a few installs are very important for both cash and utility. Security Testing both grants a steady 2 credits per turn and still allows you Apoc even when traps in Archives like News Team (or any trap you know is sitting on top of R&D or HQ) makes it nasty to access that particular server. Solution: just don't access, take 2 credits and it still counts for an Apoc run.
The Class Act and Earthrise Hotel are for card draw essential to the criminal lifestyle of spamming run events. Aesop's Pawnshop is there to make use of Apoc'd runner cards, and is a highly consistent source of post-Apoc econ if you manage to draw it at the right time.
I chose to go with the full Icebreaker kit plus Boomerang and Inside Job rather than Aumakua with Mutual Favor. This is because for a deck whose goal is to Apocalypse multiple times, I need to make multiple successful runs every turn and I found that having a full kit plus workarounds with Inside Job plus Boomerang along with tons of economy was more reliable, especially when the Corp decides to glacier.
I had very little time to build and playtest this deck, and there are a few things I would still change about it. 3 Tapwrm was completely unintentional, I had an extra in there when I forgot to fill the last slot of in my deck and didn't end up bothering to switch it out. Most of my games went to 6 points, but I was unable to find the final agenda because it's pure RNG if I'm able to dig up that last agenda point before Corp scores it. I'll probably run Mad Dash in the future, maybe take out the Sure Gamble or Daily Casts and replace with Diversion of Funds. Rest assured I will keep tinkering with it and be back to Apoc you again :P
1 comments |
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13 Oct 2022
Diogene
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What a fun idea. I tried it in a different form.
For a low influence cost, you could use Top Hat as a form of multi access. Also, Docklands Pass could also help you.
Of note, if you take out the Boomerang, you could have 3x of each breaker and use Revolver to make sentries even cheaper.
I look forward to what you'll do with the full apoc archetype. Congratulation on pulling so many Apocalypse at World 2022.
Cheers!