Corp: Surely three Archers and a Valentao is enough to score behind, right? You only have 5 credits and you don't even have anything on the table...
Runner: shakes spraypaint can with intent
Although it's a bit situational, in the right deck, this card is incredible. With a Poison Vial, a Slap Vandal or charged Botulus somewhere on the board, and a few credits, you can effortlessly run through a 3-deep remote piled high with big ice for the winning agenda steal (or key asset trash). If you instead use Rigging Up to get down the Poison Vial and have the Slap Vandal in hand as Arissana (or spend a click to pre-emptively install it on the first ice before running), you can even go 4-deep. Although it's a one-time trick, ask Criminals how effective those can be. This is best at getting into a remote late-game that the Corp can't imagine you can break out of nowhere (which is also when they're most likely to put an agenda in it).
Even if you don't have the opportunity to maximize it on a big server, Spree can be situationally useful in just repositioning your installed Trojans without having to do Simulchip flickers, saving you precious resources, and preserving accumulated Botulus counters.
I wouldn't slot this in a deck running regular breakers hoping to get giant Kyuban value; as funny as it would be to surf a Flux Capacitor down an ice stack for big charge value on a Cataloguer or Amelia Earhart or something, it's surely not worth the deck slot.
An astute observation regarding Chisel. Not sure I follow your logic in saying least -2 strength to each ICE. Assuming a server 3 ICE deep which are not destroyed as a result of hosting Chisel and no virus counters to start, we should see -1, -2, then -3 strength I believe. Of course, interactions with Monkeywrench, which can also be moved, open up a whole range of new possibilities.
— FreqKing