Rule #1 of gambling: The House always wins.

Slot Machine is the custom card designed by 2017 champion Wilfry Horig, and boy is it interesting!

With a rez/str ratio of 3/5, its already worth a look, and with 3 subs and priced at a single influence, its almost TGTBT. When looked at a little closer, however, it gets a little worse.

Encounter effect: Bottoming a card is useful but will rarely be game threatening. If its a critical icebreaker then the runner may have to dig for a tutor but most of the time they won't care about losing something random. However, this does get significantlu better with any sort of draw seal or a Kala Ghoda Real TV on the board. Furthermore, the information for knowing the next 3 cards is useful but not critical as well.

-> The runner loses 3

This sub is always useful, as making the runner lose money is important for any economic war, especially out of Spark Agency: Worldswide Reach. This sub also immediately evens out the cost.

If two of the cards..

This is where the ICE gets weird. Ensuring 2 of 3 random cards from the runner's deck isnt impossible: Many runners pack more Resources and Events than other types.

If 3 of the cards... This one will amost never happen, and if it does, what are you going to use those counters on? Importing into Weyland could work, or using a False Flag, but realistically you can't count on this sub.

One final note

Chief Slee.

1 influence, 3 rez, 3 subs. 5 strength. Nobody actually wants to break this ICE. Yup.

The encounter effect can mess with decks using Brahman. —
If a runner has one or two credits. Does the first sub routine still take those away? Or are they safe from the lose 3 if under three credits —
To clarify for others, yes the 1st sub will still sap 2 credits or even 1 credit. The precedent for this can be found in the Upayoga UFAQ. —

While the actual play-ability of this is dubious, this seems like a pretty fun card.

Pros

Tax: Warden Fatuma usually taxes the runner a credit for every bioroid ICE, unless they are running last click, which makes them vulnerable to Ikawah Project unstealability.

ID Synergy: Haas-Bioroid: Architects of Tomorrow, Haas-Bioroid: Stronger Together, and Seidr Laboratories: Destiny Defined, employ numerous bioroids and Seidr in particular likes the click drain Warden Fatuma creates.

High Trash cost: Most runners don't want to trash a 5 cost asset.

Cons:

Relatively low impact-Click loss is annoying, but not huge, and the credit tax can be more or less shrugged off by rich runners

Only affects bioroids: Many HB decks employ other ICE like Architect or Seidr Adaptive Barrier, which are unaffected.

Note how good Fatuma makes Fairchild 3.0. Other 3-sub bioroids benefit immensely from the Warden too - I'll be trying to make her work with Ichi 1.0/2.0 and Heimdall 1.0/2.0. —
Also benefits Mother Goddess and helps Loki if by itself. —
Not sure it really helps that much with FC3: runner will just triple click off the original subs and then the Warden’s won’t do anything useful. —
Ah yeah. Guess it's better with 2.0 bioroids with 2/3 subs. —
Note that Loki, when copying a Bioroid, would actually get two extra "lose a click" subs compared to without Fatuma. —

Standard Procedure is a very good card. Allowing for a hand-snoop as well as profit, Standard Procedure has a number of benefits.

Pros

Making bank: At 0 cost, and 2 credits per hit, the runner having at least 2 of the card you named, most likely Event or Resource, puts this in Hedge Fund range, and 3 hits is better than a Restructure.

Plan Ahead: Looking into the runner's hand tells you what tricks they might have. Combined with other tools like Kala Ghoda Real TV, the Corp can tell exactly when they have a scoring window.

Targeted Removal: Standard Procedure offers an absolutely brutal combo with Salem's Hospitality. Using a Standard Procedure and following up with the Hospitality offers a counterless way to take away the runner's tools.

Cons

Requires a successful run: slow runners may interfere with playing the card

NBN's reprisal of the set, Threat Assessment is an interesting way to meddle with the runner's tempo.

Pros

Unlike Wake Up Call's 4 meat damage, absolutely 0 runners want 2 tags on their turn, and will amost always ead to the bounce option

Putting back a costly console or program could set the runner back many clicks and credits

Bouncing cards that host other cards such as Dhegdheer, Leprechaun, Dinosaurus, etc. doubles the setback

Can be used with Kala Ghoda Real TV to permanently get a runner card off the board

Gets around Sacrificial Construct and other prevent cards

Cons

RFG's after use, so recursion is impossible- have to make the right target choices

A few tag avoidance cards such as On the Lam and Forger exist- OtL is gaining in popularity especially

Best against a money poor runner, as bouncing something against a rich one only costs them time

Overall Threat Assessment is a great edition to the already impressive reprisal suite that is sure to make its way into at least a few NBN decks.

I think these reprisal cards may end up forcing some runners to include Slums in their builds again. —

I have a feeling this is going to become a staple pretty fast, and is universally useful almost everywhere.

Pros

-4 credits is basically a reverse Sure Gamble

Comes without the clunkiness of Reversed Accounts

Run condition will be easy to satisfy

Can be part of a larger combo- Hard-Hitting News becomes easier to land, and a single use of Ewar saves you 8 credits over a double Punitive Counterstrike play

Can be used in pairs of double the pain, or kick the runner while they're down, especially in Spark Agency: Worldswide Reach.

Brutal in conjunction with the "-6" cards like Bryan Stinson, Observe and Destroy, and Manta Grid/Nihongai Grid.

Cons

Clogs up the hand while waiting for other pieces, may lead to wastage- 2 is probably the most copies you want

Overall this is a very scary card and will probably change the runner's game once they see it.

In terms of game impact it's not that terribly great, but it's a decent impact for a very low cost. I expect at least Weyland to pack 2 of them by default. —
This makes me think of something involving Spark Agency. Adding a surprise tax to the runner after they run, and then kicking them while they're down with that 1 credit tax can open up pretty huge scoring windows. —