Pros:

Annoying asset that advances your gameplan if it goes by unnoticed

Offers no points to the runner

Can be used as bait to create a tagging situation

Cons

Costly for only 1 point, 4 credits and 4 clicks is close to the effort of a 3/1

measly 1 trash can easily be paid for by most runners

Overall, a really annoying card for asset spam decks and those that want to score points without the risk of agenda theft

Eli 1.0, anyone?

Najja 1.0 is the new HB bioroid barrier that fills in the gap left behind by Eli for a cheap, strong barrier bioroid.

Pros

2 cost, 2 strength, 2 subroutines. Paperclip will always break for two (most barriers break for 1 less than their rez

2 Influence means it can be splashed reasonably into other factions, but I don't think they will use it as much as Eli.

Can be used in Haas-Bioroid: Architects of Tomorrow to rez other bioroids cheaply

Cons

is a bioroid, so don't count on this stopping them outright, although 2 clicks is still a reasonable tax

Overall this bioroid will be a welcome addition to any HB deck desperately in need of a cheap, good barrier instead of relying on things like Eli 2.0 and Heimdall 1.0.

This card is exactly what Weyland needed. A thug ith a baseball bat smashing the runner's fingers saying, "No!" after they trash your Multibillion credit mining industry. Seriously, this card is great. Punishment has always been a concept trodden lightly upon, but never really explored. We got Hellion Beta Test in Flashpoint, which was a good start, but I think this card is even better.

Pros:

costs a mere 1 credit to use

Does not rely on tags or other prerequisites other than a trashed card, which is very easy to arrange

Does not give Bad Publicity or require a successful trace like Hellion Beta Test

Can cause a chain reaction effect if used to destroy memory giving consoles. Additionally, many runners throw away their extra copies after they've found one, this could make that a painful mistake

Multiple copies can utterly destroy a runner's boardstate. Taking the hit from one copy leaves the open for punishment by another

Cons

Removes itself from the game, but I doubt you'd need to recur it

Nullified by Sacrificial Construct

4 meat damage seems like a huge setback, but some runners would rather take the hit and can even benefit them if they are running I've Had Worse or Clan Vengeance

Overall I think this is an excellently designed card that will find its way into many Weyland decks running high-priority assets or upgrades

Can't be nullified by sacco —
Okay, now that I am on something that won't post my comment before I finish writing it, It can't be blocked by SacCon. The runner is given a choice: Trash that card, or take 4 meat. If they trash the card, then prevent the trash with SacCon, then they didn't trash it and as such, they take the 4 meat. —
You CAN use SacCon to prevent the trash. Same reason you could prevent the Data Raven tag with Decoy / NACH. But it is easy to get confused with "additional cost" rulings of Obokata and Ben Musashi. —
I asked ANCUR on Twitter for a clarification of the point about SacCon and Wake Up Call: https://twitter.com/ANR_RulesWiki/status/950936061919686656 —

I'm going to say this now: This is my favorite agenda. You might be thinking, "Corporate Sales Team gives me money, The Future is Now gives me a free tutor, Chronos Project wins me the game! All this does is make the runner two measly clicks!" It does make the runner lose two clicks, but they are far from measly.

Jemison Astronautics: Sacrifice. Audacity. Success. can two of these to explode into a Government Takeover.

SYNC: Everything, Everywhere or Argus Security: Protection Guaranteed can turn a Hard-Hitting News into a deadly gambit.

Jinteki: Personal Evolution or Jinteki Biotech: Life Imagined might use this to prevent drawing cards after an unlucky Snare! access.

Haas-Bioroid decks might use this to make their ICE sting even more.

Overall I think this is a great agenda and has a multitude of uses.

Poor Waiver. NBN's very own hand-wiping ICE alongside Komainu and Brainstorm, this little piece of bureaucracy has made shockingly little impact to the NBN ICE suite. This is a shame because it has a lot of things going for it.

Pros

5 strength code gates are always welcome

At a reasonable cost, too! 5 rez is one less than Fairchild 3.0, but you lose 2 subroutines and the bioroid weakness.

Ridiculously high face-check value, can be a devastating setback for a runner holding key pieces in hand

Even if you don't wipe their whole hand, you still get to snoop into the runner's grip and make informed decisions about your next move...

Possibly following up with Salem's Hospitality or a freshly rezzed Ibrahim Salem. A Neural EMP kill is also possible.

Cons

Is a Tracer, which can be invalidated by high link strength

Runner has control over what you trash, may spend only up to their most expensive card, this is mitigated by the fact that you can see their hand still.

Pretty weak to D4v1d, but taxing for other breakers

And don't forget, it also wipes any 0 cost cards if it gets to fire. There's quite a few of those common in decks. —
Unless the Runner pays so their link strength is 1 more than the trace strength. —
Actually, upon further inspection, it wouldn't wipe the 0 cost cards, since the trace is not successful when the runner matches the trace strength. —
You're quite right, good catch. —