Another great ice for HB. Early game, it is a gear check for fracters. But it shines on the late game, letting you bring back an essential piece for closing the game.
Examples of essentials pieces that will help you close the game :
In the mid game, it can help you bring back cards that will push you forward, such as :
- Spin Doctor
- Rashida Jaheem
- Nico Campaign
- Regolith Mining License
- Cohort Guidance Program
- Manegarm Skunkworks
Unfortunately, since it brings back a card (or install from HQ) only to put it in a different server, it cannot be used to give a better defense where it is positioned. But it can save an agenda that is in HQ or Archive, especially if the runner went in on a last click.
Still, an ice that have a mild recursion ability, coupled with an End the Run and a price of only 2, it is fairly good. Not the best, but good for the price. Very much worth it, if you are looking for a cheap barrier in HB.
I understand that an ablative armor is. a form of reactive protection, which is a way to say that this barrier can have a reaction to do something when rezzed. It fits with the effect of the ice. However, the art is a bit on the abstract side for my taste. Maybe with more contrast, I would get the intention of the art. Is that a face I see in the flames?
@Krams, correction done! It is true Asa Group: Security Through Vigilance benefit a lot from Ablative Barrier.
— Diogene
One small thing you overlooked is that it specifically has to be a non-agenda that you install. And it's a shame not to mention Asa Group: Security Through Vigilance for that second non-agenda install when you trigger Ablative Barrier.
— Krams