Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Deck valid after Fifth Rotation |
Card draw simulator |
---|
Odds: 0% – 0% – 0% more
|
Repartition by Cost |
---|
Repartition by Strength |
---|
Derived from | |||
---|---|---|---|
[Startup] Moonmorph | 37 | 21 | 3 |
Inspiration for |
---|
None yet |
Include in your page (help) |
---|
Last week for this startup rotation!
This deck is based off Oddball's Moonmorph. The Agenda suite is fine, we're keeping it as is. We're also keeping the Assets, only switching a Moon Pool for a Vaporframe Fabricator to free up some influence. This one is a late addition, not sure how good it is yet. But one install per turn is often tough so this might help a bit.
Oddball admitted that the ice was what needed the most work and I agree. Why does it as to be so porous? We want to keep the runner out of our servers and this ice suite serves our purpose. We want to put our best ices in front of R&D and one remote. Since we're fast advancing, HQ is less important, althgouh we have many trashables. Really depends on the matchup.
Subliminal Messages is good and can help trigger the ID, but it rarely comes back. I think we get more value by switching them for 2 Fully Operational to finance our new defenses. If we draw enough, icing up a second remote can make sense to get value from Fully Op and protect our assets.
Our gameplan is to put Tranquility Home Grid in our strong ice remote and install Bass or Moon Pool on it when we're not fast advancing an agenda on it. If we can afford a second iced remote, it's probably a good place for Nanoetching Matrix.
As usual with MirrorMorph, we try to trigger our ID each turn. We need good economy to raise our ices and fast advance our agendas. The question is really when do we not trigger it, how and why? We're usually struggling for install, so unless you have an early RLC or a Vaporframe Fabricator to help build your boardstate, doing 3 installs turn 1 and/or turn 2 might make sense.
Later, we might have to skip the ID trigger with some fast advance patterns. Or we could trigger it, but that would cost us some tools we'd rather use for another agenda and we can afford it.
So, we try to trigger the ID unless we have a good reason not too. And there are in every game, we just have to figure them out.
0 comments |
---|