Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Welcome to the fifth iteration of the Project CROW mini-campaign for beginners familiar with System Gateway and System Update 2021.
It consists of a set of duel decks that are upgraded over three stages. We start at the first stage mainly with cards from System Gateway + System Update 2021, but introduce a few key cards from the Standard pool (see here for further information on the tournament formats Startup and Standard).
At stage 2, we open up the card pool to the Startup format, but also add some more necessary Standard cards to teach some further elements.
Stage 3 are the two decks Frog off, Keeling! and Calibrating...TUCANA! that @percomis
and myself brought to the 2023 EMEA Continentals placing 16th and 30th respectively (out of a total of 145 players).
We now include some more cards from the entirety of Null Signals history (also called the Neo format) as well as some classic Shaper cards from Standard:
@Sanjay
on the timing to use this card. With Simulchip and the simple breaking solution of Engolo and Pelangi, we can now very quickly get to a point where we can run with impunity. You will need to watch your credit total closely, as dipping down below 5 means that you cannot use any Sure Gamble that you draw. Dipping below 3 makes your other two money resources hard to install. So be careful with how much pressure you apply and lean back if necessary behind the protection of threatening a Clot install.
Be aware that the Corp is now playing the Stavka + Hafrún combo. This means that whenever a 3-cost card is rezzed, an unrezzed card could be a Stavka hitting two of your programs, while disabling one of your breakers by using Hafrún. Make sure to either have two different solutions to break a Stavka (e.g. an Ika) or have Simulchips at hand to reinstall whatever gets trashed.
Also be aware of a timing quirk with Arissana. When you initiate a run on a server with unrezzed ice on the outside, the timing around when you can use your ID trigger is awkward. The window in which the Corp gets to rez their ice is the "approach ice step". To do so, you technically first pass priority to them and then they get to decide whether to rez ice. The problem here is that if they decide not to, you do not get priority back and move on to the "movement step" as the ice is unrezzed. If you wanted to use Pichação on that ice, your only chance of ensuring to get to do so is by installing it before the Corp makes their rez decision. Of course if they do rez the ice, you still have a lot of time and can install Pichação either on the "approach ice" step or the "encounter ice" step, where you would normally break the subroutines.
There are quite a few decks out there utilising fast advance strategies, such as Outfit decks with Audacity and Big Deal, HB decks with Biotic Labor and Big Deal and NBN decks with Shipment from Vladisibirsk and SanSan City Grid. Clot is a good way of keeping those outs in check, as long as the Runner is quick enough to otherwise keep up with the Corp.
Furthermore with the rotation of Apocalypse, tech cards like Crisium Grid have become very rare in the meta game, opening up the road towards relatively easy hits with Deep Dive. We therefore switch our win condition to this very powerful one.
These links show you all the necessary cards to build all three stages of the lists and give dedicated in/out lists for each stage transition.
Corp Overview | Runner Overview
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