Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Humanity's Shadow |
Future Proof |
Opening Moves |
Mala Tempora |
True Colors |
Fear and Loathing |
Double Time |
Honor and Profit |
Up and Over |
All That Remains |
The Source |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Stark Industries: Veronica (2015 Johannesburg GNK Winner) | 38 | 29 | 22 |
Include in your page (help) |
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Hey there boys and girls. Tony here. I’m going to show you how to GET RICH AND REPULSAR BLAST SHIT UP.
Hand me my Bulletproof Coffee, Pepper.
The state of the art in economic self-generation lies in protecting assets. And at Stark Industries™, we pride ourselves in doing just that:
Armour.
Fuck metric tons of impenetrable, self-regenerating armour. Remember in Iron Man 3 when all those flying tin cans arrive after having been trashed when my mansion went into the sea earlier? Flying tin cans kicking ass. That's the shit. Dump trash into the sea, and they come back as flying armoured ninjas to protect your assets. Stark, you’re a fucking genius.
This deck can flatline by attrition, and it can win by scoring. Go for whatever is available to you. This deck is all making them choose between bad and shit.
They’re all big spenders for the runner. NAPD, Future Perfect & Fetal AI all love to hang around HQ and R&D before you find a gap to process them. It’s ok, let them hang about. If they start to pile up, remember Jackson. Also, remember RSVP can protect these in the right situation.
This deck is about draining the runner. That means they'll be poor, and often can't steal shit that costs money.
And ALWAYS score your House of Knives. Protect them. Disguise them as more junk out in the open. Whatever, just don’t throw them away. They’re fucking gold. Use them liberally and keep the last token to threaten a killshot.
The ICE composition is a combination of cheap, effective fodder, and long-lasting chunky run enders to finish off the already-tired runner. And aim for effective damage while being hard to make obsolete.
Wraparounds are Eater hate, or anyone who’s not packing Corroder. It’s superb until it’s not. Don’t get attached, don’t rely on them too much.
RSVPs synergise amazingly with NAPD, Fetal AI, Future Perfect (in Centrals of course), and every asset/upgrade you don’t want trashed, like Caprice, or Ronin, or Sundews.
Yagura is such a champ. Single credit R&D pseudo-protection AND damage. Only Yog fodder in this deck.
Landing an early Mamba is fantastic and adds another step towards an eventual proactive kill lock between House of Knives and Ronin.
Tollbooth and Susanoo-No-Mikoto are the decks’ big heavies. They’ll either drain a lot of creds stop a lot of runs. And they’re expensive, but you should be able to afford them if you pace yourself right between the Sundews and Giraffes. Mostly Sundews.
Not surprisingly, all you need is Sundew for money. Especially when it’s going to average +4/5/6/whatever to trash. Pad campaigns are in too. Having assets doesn't mean you have to rely on them for money - more on that later.
Almost everything else is for damage:, which slows the runner down. You're not begging for a flatline. Shock and ShiKyu are for archives, Snare hangs out in HQ/R&D (a Snare with a trash cost of 3/4 is just so good), Jacksons help with processing Agendas at the right time, Hostile Infrastructures tax those who’s figured out that they must actually run archives, and remember to rez it when the runner drops a Keyhole. One single Ronin, because you really could get a killshot relatively easily in conjunction with all the other damage in the deck. And it’s basically a Samurai Iron Man armour.
Damage is time. for the runner Getting stuff stolen is ok, just make it cost them in cards and creds.
The Executive Boot Camp is a bullet against Valencia decks, but generally, you can use it to save a buck here and a buck there on ICE that doesn’t need to surprise (like Yagura, Caprice, Sundews sometimes, PAD campaigns [not sure if you get the credit in terms of timing if you rez with EBC], even Hostile Infrastructures maybe). And you can use it to fetch assets - like another shock to dump into archives if you’re not seeing any, or grabbing a Snare/shock as the runner comes in for a Legwork… Or a Sundew early, or a Jackson when you need him. EBC is very versatile, remember it’s around.
Because I made this deck, and it’s Jinteki, it will have Giraffes. But in all seriousness, it’s really good. Showing a bunch of NAPDs and Fetals to the runner makes them moan, and you can always overdraw with Jackson and show other shit and dump agendas/not dump agendas. Hold them to bounce back if you suspect siphon/vamp, and Siphon seldom does anything against this deck as assets = siphon protection).
This deck doesn't absolutely rely on assets for starter econ - besides Giraffe, remember to click for creds while you're powering up. Draw, click for two creds, toss two cards is a good turn. Dump stuff you don't need yet - big ICE early, obsoleted ICE later, for example.
This deck is FUN. It creates all sorts of crazy puzzles and super epic games, which means... It's probably gonna take too long if you're in a tourney. Play for fun and to win, not for a timed game :P
Enjoy!
1 comments |
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9 Apr 2015
DrunkenGineer
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Just a note, you don't get the Pad credit if you rez it with EBC. Same reason why you can't pull cash off a Daily Casts right away if you install it with The Supplier.