Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Third Rotation |
Trashback geist = ridiculous recurrence if you run often. But running often gets you tagged and bagged. This is my game plan against it.
Most of it is traditional geist = SpyCams to track R&D, get rich on Tech cards.
Qua breaker suite, between Grappling Hook and Boomerang, there's not much that should trouble you - barring spiders. Cloud breakers help with economy, draw, and early game breaking. Regular breakers are there for late game when you are super rich.
Flex slot is Hunting Grounds - in the current meta there's more than enough ice to make this worth it, and it has a ability you can trigger on the corp's turn for dmg defense.
Against tag corps, stay above 7 creds AND hold off running until you can trash key operations out of HQ (worth it if they are on 4 cards or less). Against asset spam, let them get rich, set up for hq trashing/r&d tracking - only then can you block them, and get better. Against jinteki, avoid losing all your cards before you can set up recurrence via Loops. Otherwise should be no issue. Most other corps imho should worry when they face this.
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