Red Planet Prav

rural_octopus047 95

While you were gearing up for Worlds, I was piloting this unbeatable list to a perfect 1-0 record in jnet casual.

The premise is simple: Beale get big. There's no reason to score a bunch of pesky agendas to reach 7 points when our ID is generating free advancements all game. With assistance from our Bioroid friends, we can call in a special delivery from our friendly neighboring planet to win the game in a single turn.

While NBN lacks the volume of advanceable ice to have a variety of targets for our (hopefully) once-per-turn advancement (with a notable exception), there are a couple of options which let us place additional advancements on the ice we can advance, as well as our other advancement batteries. Fortunately, our friends at the Weyland Consortium have fast-tracked a few building projects to help keep our information brokers safe while placing more juicy advancements on ice that our ID can't interact with.

Once we have control over what information is being broadcast to the Runner, we can tuck our defensive agendas away since we won't be using them, and instead we can wait for our hand to fill up with our puzzle pieces while the Runner does the hard work of helping us get 13 advancements on the board. In the meantime, we can expedite the process of finding our combo or dig out just the agenda we need next turn.

This deck won its inaugural game against a reg Esâ and I am convinced no further testing is needed. This is the future, and it's coming directly from Mars.

1 comments
11 Oct 2022 Madort

This is the best description of a deck! I was looking for something spicy to play this weekend too!