Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Tournaments | ||
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2016-17 Meeple Madness Store Championship | #1 of 21 | Hockmanm08 |
2nd BankJob Tournament (Running in a bank branch) | #11 of 14 | SpaceHonk |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Supernova - 1st Place Great Escape Games SC | 15 | 11 | 2 |
Tis The Season (1st, 4th, 1st, 1st in 4 Store Champs) | 41 | 26 | 22 |
Blue Bryan | 0 | 0 | 0 |
Include in your page (help) |
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Note: Scorched Earth should be Best Defence.
(Sung to the tune of Deck the Halls) 'Tis Midseason, here's a lot of tags. Fa la la la la, la la la BOOM!
I've been working on Blue Sun for over a year now, and everyone who knows me knows me knows I'm a Weyland player for life. I took a variation of this to worlds going 6-3 with it there and my friend going 5-2 with it. Together with Sunny these decks took a 15 player store champ on one loss each.
R1- An odd number of players meant a bye R1, and I got it. Off to a good start. 2-0 R2- Scored out against Andy when he went to steal an agenda and ate Cobra losing his code gate breaker. Sunny barely loses to CtM who scored out behind Enigma. 3-1 R3- Smoke was put under pressure with fast scoring of agendas and ended up stealing an agenda and getting Midseason Boom'd. Sunny beat PU. 5-1 R4- Null was unable to break a Curtain Wall so I scored out 7 behind it faster than he could do anything. Sunny beat PU who drew 3 TFP and lost them really fast. 7-1
Cut to T4- R1- Blue Sun makes quick work of Smoke with easy money into Murder. R2- Sunny takes down the same CtM I lost to earlier. R3- Blue Sun loses to Geist who has all 3 tech traders on turn 1 and it came down to 1 credit on the Midseasons. R4- Sunny takes it all against RP giving me the victory.
If there are any questions about card choices feel free to ask, I'll explain why they're there.
15 comments |
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27 Nov 2016
Tsgstarwars
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27 Nov 2016
WhackedMaki
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27 Nov 2016
WhackedMaki
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27 Nov 2016
mohaymen
The deck looks good, im just interested in knowing why you added 2 Scarcity of resources , & snatch and grab? Also there are 9 ice out of 16 that are expensive, have you had difficulty with affording them? Also why datapike instead of enigma? Thank you for answering <3 |
27 Nov 2016
WhackedMaki
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29 Nov 2016
Krasty
Did you think about Best Defense ? To have a turn like Consult for Midseason, BD to Plascrete Carapace and wait for runners turn, where he (or she) will run "like Forrest" for your BOOM! in H&Q ? How you manage with Plascrete Carapace? |
29 Nov 2016
WhackedMaki
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2 Dec 2016
Exo
I am also a long time Weyland players and I have always found that Blue Sun was lacking consistency when it come to having OAI early and searching for the kill component on the top of that. 3x Consulting Visit solve everything. Thanks for posting it, I think I will have some fun with it for quite a while. |
4 Dec 2016
Hockmanm08
Great deck. Played this deck with a couple tweaks, and took down the Meeple Store Champs with it. Cut Assassin and Snatch and Grab and added in Guard and E.Mills. |
6 Dec 2016
formerteen
this deck looks great! a couple questions: 1) could you comment on ideal ice placement? i'm not used to playing blue sun (or weyland at all) and i'm not quite sure which ice should end up permanently on which server. 2) do you often consulting visit for anything other than midseasons and boom? or are they just tutors for tag/kill? thanks! |
6 Dec 2016
WhackedMaki
Consulting is for a lot if things. Those are the two obvious ones, but getting an early OAI is huge, getting a current to turn off EStrike is big, Snatch & Grab or Best Defence can be huge tempo swings. You can even tutor for Restructure to make 3 credits in 2 clicks in a pinch. Hedge and another Consulting are the only things I haven't searched for. |
8 Dec 2016
MC729
This looks great, I've looked at a few consulting sun builds but I think the 3xConsulting 3xBoom 3xHive makes this my favourite. Just wondering:
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10 Dec 2016
WhackedMaki
My current changes are -2 Datapike, -1 Cobra, -1 Cyberdex Virus Suite, -2 Scarcity of Resources for +2 Mausolus, +1 Sapper, +1 Elizabeth Mills, +2 Paywall Implementation. Sapper can fill the spot against the early medium digs of the Cyberdex while having Mills helps vs the Val nonsense going around. If you want to cut the second Cobra go ahead, but the 2 net damage can be pretty meaningful. I would not play Scarcity early vs Crim, they're almost all on EStrike (some going up to 3 now even) and I would rather just save it for that. The 2-8 credits you may end up taxing them are not worth the downside you will take if they turn off your ability. I played it proactively at world in one of my losses, and then couldn't turn off EStrike, which was 100% why I ended up losing that game. I've switched to Paywall simply because it's a 0 cost vs 1 cost of getting it out, and it might make you a few credits. If you want to be proactive with your current I would recommend Housekeeping as it's the strongest current the corp has available to them right now. If I wasn't worried about any connections I would probably go with either the Cyberdex or a Executive Boot Camp in my current build. Foxfire if you're expecting a ton of stealth could work, but I think I'd rather just rush them before they're set up. Crisium can do work and I've had it in Weyland for a long time, I just feel that nothing they do to you actually matters enough. Siphon is hard to land and is barely a speed bump once you're rolling and against R&D digs I'd rather just make sure they can't get in. It's a totally viable choice though. Preemptive Action is another one to consider to get your BOOM!s and other key cards back as well. |
I'm impressed you found room for 3 copies of BOOM! and 3x Consulting Visit...