Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This deck is really good.
"What?" you might be thinking. "How could this possibly be good?
Here's the thing about this deck. It doesn't tax or . That's thinking too small. This taxes far more valuable resources: time and sanity.
Here's how a typical game with this deck goes.
From this point on, there are two possibilities. (A.) A runner who ignores the assets. (B.) A runner who trashes the assets.
Scenario A:
Scenario B:
See scenario A, except you're not super rich, but neither are they, since they keep trashing everything.
And so, there it is. A deck so stupid, it drives its opponents to make poor decisions and lose.
Q: Why not Industrial Genomics: Growing Solutions?
A: Secondary win condition easier to carry out. Sure, IG would make all the assets untrashable, but Ronin takes at least 4 clicks (Mushin No Shin, advance, fire) to do 3 net damage, and I suppose a last-click Psychic Field could lead to a kill, but the efficiency needed for damage is still much lower in Jinteki.
Q: What about when they use Parasite?
A: Cry
Q: How does this deal with AI breakers like Faust?
A: Poorly. Shrike is also absurdly good against Tour Guide.
Q: How does this deck score out?
A: Scoring windows formed from overzealous trashing of assets before all breakers are out (or, even breakers are out, if there's no efficient way of breaking Tour Guide). Also, winning psi games wins games.
Q: Hudson 1.0? Really?
A: Surprise Hudson 1.0 is hilarious. Unfortunately, it doesn't do anything against Keyhole, but against almost every other form of multiaccess it's pretty good, taxing either or at least 3.
Q: Lycan? Veterans Program?
A: Veterans Program was put in because 1 additional agenda point was needed. It could probably be swapped out for another higher-impact 3/1, like maybe Chronos Project. Lycan is there in case of a surprise code gate trash, but that hasn't happened yet. It should probably be swapped out for something higher-impact or at least cheaper.
In all seriousness though, don't bring this to a tournament it's way too slow (except when it loses). And I'm not even referring to the constant shuffling that you'll need to do. Even with the automated shuffling on Jinteki.net, games frequently took 40-60 minutes. This deck is fun but not particularly great. I'm sure under more serious circumstances people would take it more seriously and probably not make dumb mistakes that get them triple Punitive Counterstruck to death while getting to game point.
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