Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
My take on an Iceless Jinteki Shell Game. With 19 agendas in the deck you can IAA on any given turn. If the Runner runs it, they'll take the net damage from PE, if they don't, they'll take the net damage when I decide to score it. If the runner is too spooked by ambushes to run, you can set up a chain of scores that might be enough to flatline them outright. No proof that this will ever work, but I feel like it'll be fun to try.
7 comments |
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11 May 2014
wswan
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11 May 2014
mike_kennedy
Surprised you don't have Trick of Light here. Seems like that would be useful in a shell game deck. |
11 May 2014
GPWK
I seriously considered it. I couldn't decide what to slot out for it. My other option is to include a pair of Unorthodox Predictions and bump the max deck size up to 54, giving me 3 slots to play with. I decided to exclude that particular agenda as it makes ICE unbreakable, which seemed silly in an ICEless deck, |
11 May 2014
GPWK
As far as Keyhole or Silhouette, If I start building around one card that I /might/ play against, I'll never play anything fun or interesting. I was considering EMPs though after playing it a few times. |
This is definitely worth trying out.