Weyland Ascending (Startup)

DggMuffin 8

This deck has no ways to advance agendas quickly, so the primary goal is to win via flatline. Clearinghouse and Punitive Counterstrike are the main win conditions. 2 Reversed Accounts helps to keep the runner low on funds so they cannot pay for Punitive Counterstrike. A single Urtica Cipher can be used to trick the runner into thinking they need to clear a Clearinghouse or Reversed Accounts that has been advanced.

Our ice is very expensive, but taxing for the runner. 3 Send a Message help us get the most expensive pieces online. This is particularly good when used on an Archer, since it saves us from having to forfeit an agenda. We run 2 Hostile Takeover for Archer fodder so we can pay to rez if needed. Generally, never use a click to advance ice unless it is already at 2 advancement counters (from Akhet or Wall to Wall).

The rest of the agendas are 3 pointers, in order to maximize the effect of Punitive Counterstrike.

Crisium Grid on HQ helps our ID stay on its alternate side. Manegarm Skunkworks on our Remote can make it VERY taxing to run.

Since we have only one remote server, our economy runs as many operations as possible. A single Hansei Review is not great, but often there is a card that can be trashed for little loss (such as Archer with no way to rez).

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