Legality (show more) |
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Standard Ban List 25.08 (latest) |
Standard Ban List 25.04 (active) |
Rotation |
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Deck valid after Seventh Rotation |
Only in faction cards, using one of the new ID from Elevation. What does that tells us about the faction?
Game plan : Create remotes and constantly install things on the board behind ice, to score out agendas with no previous advances.
Mulligan plan : Ices.
Haas-Bioroid faction.
HB is powerful. Its engine is efficient and runs smoothly. The new cards allows HB to be even more efficient.
HB assets give move value than any other faction. And its ices are fairly good. Not as strong as Weyland ices, or as annoying as Jinteki or NBN ices, but powerful for the cost they have.
Natively, the secondary win condition for HB is to give core damages. And this only help to slow down the runner and score Ontological Dependence.
The HB card pool has an incredible card pool at giving extraordinary value, in draw power, economy, and especially click compression. This forces the runner to interact often with HB, because HB is the best at snowballing its game forward.
Shoutout to the devs of NSG for their amazing work with Elevation. The game as been so much better since they took custody of the game. Thank you.
Try this deck for fun. This type of deckbuilding will allow me to go to a netrunner meetup with multiple decks, without any issues of swapping cards between decks.
Cheers!
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