Accelerated Gonads

Wakks 105

A fun take on a Supermodernism style for the Blackjack player in all of us. The point is to put your reproductive organs on the table and use Accelerated Diagnostics without help from the devil himself. You weigh odds based on what you've drawn so far, channel your inner Yugi and let it rip, hoping to make oodles of cash and draw cards you would have lost from Diagnostics.

Like The Foundry with Accelerated Beta Test, playing operations that draw cards will save the ice and agendas that would get sent to the bin. Like Architect, order matters, so don't be rearranging the cards you peek at with Diagnostics. Play the money operations first, letting the Clearances and Tips pick up any whiffs. The most important thing to remember is that you have 9 operations that draw cards for you. Don't be afraid to get your tubes twisted by Diagnostics either. If you haven't seen much econ, it's bound to be somewhere. Maybe it's all in the next 3 draws, and Diagnostics is ready to just make you handfuls of credits. Handfuls!

Sometimes you'll fuck up, and that's OK, because this deck isn't winning any tournaments in the near ever. This is a deck that hones your sixth sense to the point where you'll have clairvoyance in any game you play with any deck, before you even look at the decklist.

I've tried something like this in the lamest ID ever because of the freedom of influence, but the dependence on installation for the extra credits and the change in ice and agenda selection made the deck feel like molasses. Hostile Takeover is so damn important. An overadvanced Atlas generally leads to 2 more points, putting the thumb on the runner very quickly and making you cash while you do it. Hostile also doubles as bait for bigger agendas. The remote tends to be taxing, and slow rolling a Hostile can lead to creating a window for a Priority Requisition.

The questionable cards in the deck are Taurus, Lycan, and Hades Fragment. The Fragment can be swapped for Utopia. As for the ice, since there's no influence left, the available selection is pretty awful. Lycan is nice for slipping under D4v1d if in front of Hadrian's Wall, and the morph may be relevant, but really, Weyland destroyers are garbage. None are just good. They either are bad, or have some gross setback attached to them. Assassin is a thing... But it doesn't exist yet, and is being released in an environment that will likely encourage some link play. We'll see.

Lastly, if Weyland ever gets a transaction operation that draws cards, Blue Level Clearance is getting jettisoned. 6 influence open for real ice would be amazing for this deck.

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