Alice in the Saboland v3

pingo95412 44

This deck might not be a competitive deck but it works quite well for my casual games. Besides, it's super fun.

Why Sabotage?

There are two popular in-house win conditions for Anarch. Stargate is a strong but slow card for control decks. It's expensive and requires commitments to R&D. The Twinnings is also slow when you need other cards to charge it up. Either of these feels lacking when I want to try some rush builds, where pace and econ are tight. With Paheleon released, there are finally enough sabotage cards to form a win con. Time Bomb and Nga are cheap ways to put pressure on the Corp, so the Chastushka always hurts.

Why Alice?

Esâ is THE sabotage ID, but Esâ relies on Core Dmg. I find this vulnerable to kill combos and Ontological in the current Jnet Meta. I also try to avoid the boatgirl as it's hard to not run the boat, hippo, yada yada. Beyond these, Alice feels the most suitable to run the sabotage pieces. Her ability, underwhelming on its own, synergizes well with the sabotage effect to keep the corp on low hand size. She is also a natural pressure on the archive, forcing the Corp to lay ICE there and giving her a nice window to play Chastushka and Finality. 50 deck limit is a good excuse to run a bulkier deck, while it sometimes helps against the nasty Grinders on Jnet.

MVP: Bankhar

Bankhar is just a Faust. Being cheap, he could be played early and enact strong pressure on every server with a single ICE. You could walk past midrange ICE like Fairchild 3.0 like your treadmill and start trashing their cards. Hush is there to help you if Anansi or Tollbooth shows up. The Corp will soon need to double ICE servers to stop you, but it's hard when you can be flexible pressuring R&D with Finality, HQ with Chastushka, and Archive with Alice's ability. Keep that pressure up and rush them down before the Corp build up their defense.

Economy

The economy of the deck is quite bad, but the good news is you don't need to install too much stuff early on either. Bankhar only needs cards to run, so keeping up the fuel is important. Thanks wee bull#8871 in GLC for suggesting Aniccam, as it can trigger consistently with 19 events + net damage. Otherwise, I used to run Daredevil. It's not as good as Aniccam but you might want to free up some influence for tech cards. Moshing and Zer0 are crucial, as many cards mentioned above are unique and extra copies are usually dead cards in hand. I also cut Dirty laundry and replace it with Raindrops Cut Stone when I find card draw is more valuable to the engine.

Breaker choice

Not much could be said. Bin breakers are the only choice when you constantly need to take damage. They are usually installed to stop Paladin Poemu from backfiring. The Turtle charge up quite well if the Corp let you hit their Archive.

Cards to be considered

Light the Fire! ended up being cut, but it's a threat to leave on the table so they cannot just leave a spin doc in an ICEless server and sabotage decks hate spin doc. You could also run Jailbreak, as I sometimes find the Corp would have 2-3 cards left in HQ when you constantly sabotage them.

Thank you

Thank you for reading my words or trying my deck. I am not a good player myself but discussing strategies is a hell of fun. Hope you enjoy it.

1 comments
24 Dec 2022 Two_EG

Just played it and Annicam Bankhar is my new Faust Pancake.