Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fourth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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[Startup] Virus S[L]oup (with full recipe) | 66 | 51 | 13 |
Inspiration for |
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None yet |
Include in your page (help) |
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Revised version of napalm900's excellent icebreaker-free memesperience Virus Soup. Definitely check that out if you have not b4! Problem is...soup is just water. I want some bite >:-)
To the changes:
-No Sure Gambles! This deck is poooor. Having 5 credits every other moment is a rarity. On the other hand Sure Gamble puts your money from 5+x to 9+x. You rarely need that much money at once, since you don't use Icebreakers ^^. I had this card so often in hand and could do nothing with it which makes it a somewhat dead card. I added another Fermenter instead which works way better.
-No Harmony AR Therapy. This one is a gamble. Recursion is the bread and butter of this deck and removing it for a third Boomerang seems stupid. Unfortunately Boomerang is just so strong and integral in every runner deck that a third one, especially in an Icebreaker-free deck still makes a big difference. Do this exchange at your own peril! Personally, I 'never' got to the point where the HART was needed.
-Another Paladin Poemu. It's just integral. If it's not in your starting hand you're missing out. The Poemu-Keiko engine gives you 2 creds on every install which is exactly what pretty much everything in this deck costs.
-Another Gachapon. Getting a Chisel or a Botulus when you need it is mega important.
-Verbal Plasticity instead of DreamNet. Early card draw (in a turn) is just flatout better than late card draw. With DreamNet you're still going to draw. So why not make your draws better than tying them to succesfull runs? It gets even worse when you draw two cards late due to René "Loup" Arcemont: Party Animal triggering after a run. This is actually quite useful and you might want to change a Daily Casts for another Verbal Plasticity.
And that's pretty much it. Not a lot of changes, since the original was really good to begin with. I still believe though, from experience having played both iterations, that this one tickles a little more competitiveness out of the deck. How to beat it? Just play as much of your cheap ICE as possible. The strength comes in numbers against this deck.
7 comments |
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7 Sep 2021
napalm900
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8 Sep 2021
Diogene
Thanks for sharing. |
8 Sep 2021
Ätsch
Thanks for your comments, appreciate it! |
9 Sep 2021
Diogene
First, what I liked: the program package with Devil Charm and Boomerang. This is great! What could be better (that I did not like so much) : Verbal Plasticity and Wildcat Strike. I propose to get rid of those to get an extra Gachapon, Keiko and Daily Casts. This would add consistency.
Great list, very inspiring. Keep on posting. |
9 Sep 2021
napalm900
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11 Sep 2021
Ätsch
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This is brilliant! I am so happy to see the deck being played and iterated on and I am really excited to try your changes out at my local.
All these changes feel like really good improvements:
I have 2 more suggestions to make:
Have you had the chance to play this deck in person? Have you had any wild plays with it? My fav is playing a Jinteki Corp and trashing more cards then they are dealing in net damage :)