Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
So this is a deck I've been playing and refining since August. It has become the runner deck to beat in my local meta. The idea behind it is that instead of dealing with all of the corp's defenses, I just need to present a legitimate threat to every single corp server. Lamprey and Sneakdoor Beta attack HQ and Archives. Medium attacks RnD. Remote servers are where the corp tries to score its agendas. The economic denial provided by Lamprey, Reina, and Xanadu combined with the ice destruction of Parasite and Datasucker means that the corp player simply does not have the resources to defend all the servers I am attacking. I deal with fast advance and tag n bag decks the same way I deal with everything else, make sure the corp does not have the resources he or she needs. This deck is extremely aggressive, I like to run at least twice a turn, usually 3 times, and often 4. Mimic is there because sentries are the most dangerous ICE to run into. My economic choices are all very click efficient so that I can run as much as possible. This deck's worst matchup is against Blue Sun, but I still manage around a 50% win rate against it. This deck takes practice to pilot correctly, but can be a lot of fun and very powerful. Tell me what you think!
22 comments |
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1 Jan 2015
pleaix
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1 Jan 2015
Pinkwarrior
I like it looks good am not a fan of Knight mind especially with Blue sun around but if it works for you good. |
1 Jan 2015
jawohl
The idea is hell-fun, and it's suprising that you say it's successful. To me it lacks draw - it might take ages to get breakers. I don't like Order of Sol also, is it really useful, are you that often low on econ? I don't get it - to be running much you kinda need the money, and OoS implies exactly the opposite. Anyway, including Sneakdoorbeta and lampreys is a great idea, so congrats! I'd love to see you playing this one |
1 Jan 2015
Pinkwarrior
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1 Jan 2015
unitled
Looks like great fun, lots of ideas I've played around with myself in the past and glad to see it working. I'll cook this up when I get a chance and give it a go! |
2 Jan 2015
GotHat
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2 Jan 2015
magikot
This looks like a good deck, but why no Ixodidae since you have Lamprey and Fester? How do you think MemStrips and Steelskin's release in Order in Chaos will affect this deck? How's your match up against Blue Sun? The reliance on Knight and lack of a real breaker suite I see as being a real liability against that deck. Lastly, I can't help but think that this would simply be more effective as a Noise deck. How many credits do you usually deprive the corp of during a game with Reina's ability? |
2 Jan 2015
GotHat
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2 Jan 2015
verge
I ran this tonight, losing with the game decided by a Hostile Takeover. Still, very fun deck, and I'd hate to face it. Draw was the main killer here. I started with Sneakdoor, 2 Lampreys, and a Medium, ran Dirty against R&D, and dropped the Sneakdoor once the other central were iced over. I eventually drew Djinn, but then spaced on Darwin being a virus, and had to draw to it naturally after I face-checked an Archer and lost that half of the rig, and was held off by an Enigma and an Ice Wall. I recognize this as my bad. I'm thinking Inject or Duggar's might speed things along. Maybe even an Astrolabe, though that's a hard sell up against Desperado. Spinal Modem might be an in-faction replacement to free up influence for draw. |
2 Jan 2015
Andannius
Question - which is maybe more general than just your deck - why Darwin over Crypsis? With all the viruses in your deck I imagine the Corp probably purges on average twice a game, which seems like it would make Darwin pretty useless. Have you found otherwise? Does the Corp losing a whole turn make up for the loss of the counters? |
2 Jan 2015
GotHat
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2 Jan 2015
invictus_blue
One of the deck's regular victims here. I'm proud that our tiny meta is producing some great stuff! Wassup First off, practice with this deck is hugely important because it score points by going down a completely different path than other decks do. Definitely play at least 10 games with it before your write it off or critique it really hard. A skilled pilot will often keep the Corp on their toes from turn one, forcing them into catch-22s right off the bat. It's pointless to attempt to make money when there's Lamprey/Sneakdoor access, you've gotta purge. But then that opens up a window for Medium, and Reina still gets an extra turn of Lamprey/Desparodo goodness. Even if you manage to rez small ETR ice early, it disappears with Parasite or Darwin shows up to get through it. All the tools in this deck point toward the same goal of keep the Corp completely broke and mostly iceless, and there are some great syngeries in there, but you've got to be able to read the corp and your tools in hand and make the most damaging decision. That's all I've got for now... I've broken into a cold sweat and fear my PTSD is triggering from talking about this deck too much. |
4 Jan 2015
Jashay
I like the concept! I've always been a sucker for the resource denial strategies, although I usually play Whizzard. I think can see how the deck plays, although I haven't tried it yet: You Lamprey them down, they purge, but then they've still got no money, so they can't afford to rez ICE, etc. You can get the Lampreys back with Deja Vu whilst they're scrabbling. Given that (assuming I'm on the right track), would Vamp be an option? I'd worry about the efficiency of your breakers; Any non-sentry with multiple subroutines would be inordinately taxing. Do you have any issues with Bioroids? They tend to be high STR with multiple subroutines. Do you think Cyber Threat would be viable in this deck? You mentioned that you were happy to run and bounce to cost them credits, and Cyber Threat is either: 1, you can run without caring about ICE; or 1, force a probably-more-expensive rez. |
4 Jan 2015
vdude
Is anyone playing Blue Sun: Powering the Future? Seems like it die pretty hard to it. |
4 Jan 2015
GotHat
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5 Jan 2015
ItJustGotRielle
I would really like some play-by-plays for this one. What are openers you like to see? The deck seems light on econ, so it seems to rely heavily on big pressure from turn one. How do you approach playing glacier? Fast advance seems a favorable matchup for this deck, but big ice seems rough. With no Davids an OAI Curtain Wall into Scorch seems a strong possibility. How do you handle the flatline threat? |
6 Jan 2015
GotHat
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7 Jan 2015
Lord_Reynardine
I wonder about trying to squeeze in an Earthrise Hotel or two... Clickless draw seems like it would fit the deck, offering up options without slowing you down too much, beside wanting to play the cards. Not sure what to cut though, but as an influence free draw solution it seems suited. |
11 Jan 2015
terelinth
Is your economy ever a problem with this setup? I tried to make something similar but don't have 3x desperado nor do I have order of sol. I should have proxy'd them in but I generally like trying to sub other things in and I found that I had big economy problems. I also had some issues getting to the breakers I needed once corp had some ice up. |
Seems very nice, will definitely give it a shot