All I can say about this card is that if it, or Little Engine, ever get popular, I'm going to start running 1x Panchatantra in every Shaper stealth deck.

I agree it shouldn't be allowed, but can anyone show a rule that says it isn't allowed?

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I don't see the point... What am I missing? —
Gingerbread? —
Well the main similarity between those two ICE is the subroutine that gives the Runner creds, but I don't see what that has to do with stealth OR Panchatantra... —
I believe the idea is to add the Stealth subtype to Chetana, so that when you spend the credits it gave you, you are "spending credits from a Stealth card". (Kind of. Not really.) —
Unfortunately, if it follows the same rules MtG does you can only put ICE subtypes onto ICE with Panchatantra. Otherwise there's a bunch of other nonsense you could probably do...plus, "credit from a stealth card" probably requires the credit to be taken directly off a stealth card and paid rather than going via your credit pool (i.e. it must be a recurring credit) —
Actually, you can give a piece of ICE any subtype you want, including "pineapple" or "pink-striped". That's why the Enforcer trick works. —
Should be posted in Panchatantra tricks but, as they say, it's still confusing which type of subtypes can you add until they get an errata http://fetal.ai/post/137772114031/five-weird-panchatantra-tricks-corps-dont-want —
Well, I did say if. What's the Enforcer trick? —
The En for trick is to give Enforcer 1.0 the subtype Cosole when you have none installed, thus forcing it to trash itself. —
Anyway, the creds are not taken from Chetana. The ICE being stealth adds nothing of interest. I have no idea if it should be allowed, but is is not. —
This idea, while creative, definitely does not work. Stealth breakers indicate that you must spend credits "from a stealth card". If you were to give this ICE a stealth subtype, you would be gaining credits from it, but you're not spending credits from the card. Credits in your pool have no other information attached to them. They're just credits. Stealth credits are spent directly from a stealth card. Don't let Jinteki.net fool you. You don't grab a credit from a stealth card and put it in your pool, then spend it as a "stealth credit". They are credits, spent from on top of a stealth card. —

An automatic 3-of in any HB deck that isn't built around a specific agenda structure. Accelerated Beta Test provides what everyone wants in a game of mixed skill and luck: variance control.

In a game where you're winning or keeping pace with the runner, ABT is a blank 3/2 agenda, which is great. You always want to be able to fast-advance or never-advance out 2 points. In other words, it adds consistency to the game.

In a game where you're losing, you can fire an ABT to increase the effect of randomness on the outcome. You might hand the runner points and lose anyway, or you might drop a Heimdall 2.0 and a Tollbooth and suddenly make your scoring remote unbreakable.

That's only the value of the card on its own. Other reviewers have touched on combos with Biotic Labor, The Foundry: Refining the Process, Team Sponsorship, and NEXT Design: Guarding the Net.

If you're building your first corp deck, start with Haas-Bioroid: Engineering the Future and 3x Accelerated Beta Test. You won't be disappointed.

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Calling something an auto-include in a game like netrunner is a risky thing. I run a HB glacier without it, since NAPD and 3-pointers were better. ABT is a great agenda, no doubt, but it all depends on your deck. —
I feel like he qualified the first sentence pretty well... —

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I like replicating things and I want more things to replicate.

The obvious thing is that it turns cards at the cheaper end of the spectrum that are pretty limited on their own into things that get quite powerful quicker than the corp might like. Dyson Mem Chip (with Underworld Contact, LLDS Processor (with disposable breakers), R&D Interface, Prepaid VoicePAD, Cyberfeeder...

The less obvious thing it does is allow you to remove duplicates from your stack: once you've got your console and your e3 Feedback Implants out you don't need any more so might as well use the rest as padding for net damage and leave your stack less diluted. If you can't afford to install now chuck it all in the Workshop

What else can we replicate? Replicate all the things.

Replicate.

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Just... *sigh* —
not canon, only gives you one extra copy —
not canon, only gives you one extra copy —
not canon, only gives you one extra copy —

I have three things to say about this card: Utopia Shard, Eden Shard, Hades Shard.

You can play and pop Hades in the same paid ability window when the corp has overdrawn with Jackson. You can drop and pop Eden Shard to auto-win against any Power Shutdown combo. You can install Utopia Shard after the corp goes all in on a SEA Source or Midseasons, disrupting the Scorched kill.

Sorry, four things. It's also a new way to threaten Clot.

Ok! Five things: Nasir. Oh my god, Nasir.

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You could even store the shards/clot/whatever on bookmarks so they don't clog your hand. —
Corp has priority in its own turn, so it can pop Jackson before DaVinci installs Hades in window 2.2 —
@Greasythumb That's good for us: If we have a charged DaVinci we can threaten Hades Shard, forcing the corp to Jackson immediately every time they discard agendas, whether or not the Shard is even in our deck. We can also do it after a Keyhole run, before the corp knows that an agenda was trashed. —

Like any 2c: +1 Strength breaker, Pipeline shines brightest with Datasucker. It's problem, of course, is that Mimic and Femme Fatale are only one influence each; Mimic costs the same as Pipeline and doesn't require sucker tokens to break Guard, Architect, or Fenris, and Femme Fatale has a bonus that combos with shaper's Test Run for amazing ability to get in to any server if you really need to.

So is there a place for Pipeline in any serious deck? Probably only as a niche meta call, and you would certainly never use it out of faction. If you find that corps in your area tend too lean heavily on Rototurret to force a killer install, Pipeline might find a place as a 1-of Self-modifying Code target.

In an aggressive Rielle "Kit" Peddler: Transhuman deck where influence is tight and Tinkerings and Datasuckers are plentiful running Pipeline is sort of like running Snowball over Corroder. Mimic is still better, but if it means getting that third Datasucker or an extra Stimhack, it's not so much worse that it would be unimaginable to save the influence point.

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