See How They Run

See How They Run 4/2

Agenda: Psi - Security

When you score this agenda, give the Runner 1 tag. Play a Psi Game. (Players secretly bid 0–2[credit]. Then each player reveals and spends their bid.) If the bids differ, do 1 core damage. If the bids match, do 1 net damage.

“Be patient. When the prey panics, they lead you right to their friends.”
—Adrian Seis
Illustrated by Benjamin Giletti
Decklists with this card

Rebellion Without Rehearsal (rwr)

#105 • English
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Reviews

One of the most effective tag and bag cards ever, and it's in Jinteki.

What a world we live in.

Most notably, in Jinteki: Personal Evolution, this and a single End of the Line is a kill. Install it in a remote and advance it twice, either behind some ICE you're confident the runner can't get past or a poker face you're confident the runner can't read. On your next turn, or whenever you draw your kill card, finish out the score. You'll do one net damage from the ID and 1 from the Psi-game. A normal runner will have 3 cards in hand at this point, opening them up for what we in the business call an expedited retirement.

There are holes: hand size increases, instant tag removal, and an unlucky hit on a Steelskin Scarring among some of the most likely. There's also the problem of a kill package requiring the score of an agenda, a 4/2, the hardest kind to score. Seamless Launch doesn't really help you here because you need a click leftover anyway. Still, it's a pretty simple plan, requiring only two moving parts. No runs required, only 7 credits plus money for ICE rezzes, and no instant draws from the runner.

Jinteki's move into tag and bag makes a lot of sense! A Teia: IP Recovery is a bounty hunting corporation, which is probably the coolest Jinteki ID thematically. This could even work in that ID if you advance a Clearinghouse or something out along with this, but PE is the cleanest way to do it.

See How They Run? See how they die.

(Rebellion Without Rehearsal era)

Awesome agenda! Its only draw back is that it it actually require an out of faction card (End of the Line) to be truly effective. The combo does a total 5 damages, which can flatline most runner. If somehow you there is another click left, you could also use either Mindscaping for a total of 6 damages or Neurospike for 7 damages total. This makes See How They Run a combo kill piece, just like Fujii Asset Retrieval.

Also, it is possible to do a core damage, which then make the runner more susceptible to traps.

In Jinteki: Personal Evolution, coupled with End of the Line, this agenda does a total of 6 damages, without any other combo piece.

Along with Fujii Asset Retrieval and Sting!, Jinteki has a lot of agendas that can help the corp flatline the runner. Which combine with other in faction cards like Ronin and Reaper Function.

To top it off the art is beautiful, with a rare showing of psi ability, helped by a quote that shows the power of the agenda, with the very name of the card completing circle. A masterpiece!

(Rebellion Without Rehearsal era)
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