Cards that give the corp a choice often looks better than they are!
The numbers on this card is pretty good:
- Either pay 2c to gain 6c is a Sure Gamble
- Or pay 2c to draw 4 cards is ok compared to cards like I've Had Worse and Diesel
The problem of course is, that the corp will always give you the worst possible choice. And since draw is a premium compared to credits (especially in System Gateway where there are very few draw cards), this means the card will almost always say "Get 4 credits unless..." and the unless is those situations where you really need credits to get into a server for the game, or when you are on 2 credits and play this card last click with a full hand.
At one influence you may see this splashed out of faction, but as each "normal" runner faction just got new econ cards in System Gateway it is not so likely.
Thematically I like the card gives the corp a choice, as a Wildcat strike is a real thing: an unauthorized strike against both employers and union
But I think we can agree on one rule when playing this card: Don't play it when only one of the choices is good for you.
— Krams
Funny... I think of 6c as so much more valueable than 4 cards most of the time.
— Krams